So, the title should really be: “Breaking News: It’s Good for the Game Except for 24/7”?
I like the concept of Corp threats and I think the article is well articulated. In general, I’m in favor of Corp threats. But, Breaking News in way above the power curve (compared to the other threats and to other Corp cards). The main problems with Breaking News is:
- It’s only 2 to score. To take advantage of it’s ability most of the time you only need one extra click. Most successful Corp decks have no problems scoring 3 advance agendas most of the time. This makes it very difficult for a runner to play around the threat without specific counters in practice. Make it a 1/3 or 2/4 and it’s fine.
- It provides 2 tags. Not only does it avoid some counters cards (i.e. Forger, Decoy), it turns on powers Weyland cards (that Weyland itself cannot use effectively). [Part of this problem is the designers. If they really didn’t want to create NBN cards in Green, they could have made the requirement 3 tags instead (i.e. BOOM! and possibly Traffic Accident).]
This is also not taking into account that it’s the only 1/2 agenda without a downside and that the second ability is separate, which allows the tags to stick if the agenda becomes inactive.