Common Agenda Compositions

Hollywood doesn’t let you put counters on MCC, since MCC can’t be advanced. Would be amazing though.

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I tend to divide agendas into four main categories:

  1. Self-defending agendas (GFI, NAPD, Explodeapalooza, Fetal AI, Future Perfect) that either increase the average number of accesses needed to win or have an extra cost/drawback for the runner to steal.
  2. 3/2 agendas. Can be never-advanced/fast advanced but do not take up too many card slots for agendas due to being worth 2 points.
  3. 4/2s and 5/3s. Require some sort of remote server and scoring window. Pushes heavily towards glacier if you realistically want to be able to score these.
  4. 3/1s and 2/1s. Enable never-advance/fast-advance, but at a cost of extra deck slots spent on agendas.

Generally being able to threaten a never-advance plan is really useful, so you usually want as many 3/2s as you can get to enable this strategy/bluff.

Since you usually get more agendas than you can realistically score, having some amount of self-defending agendas are very useful for decreasing risk in HQ/R&D, even if you don’t have a realistic plan to score them. GFI is the most generally applicable of these, but especially Jinteki has some good options here.

The rest of the agendas are usually made up of either category 3, which makes you more dependant on a strong scoring server but saves you deck slots, or category 4 to enable fast/never advance at a cost of higher agenda density.

Since this is very general it does not cover “novelty” agendas like Vanity Project/Government Takeover or 0-point agendas. Or for that matter, decks whose plan does not involve winning through scoring agendas.

Extra value gained if you can manipulate the agenda points so the runner needs to find more agendas than you need to score to win. This is usually where GFI also comes in handy alongside 2-point agendas, but could also be stuff like Harmony Medtech with 6x 5/3s and Shi-Kyu, where the runner normally needs to steal 3 agendas to win but you only need to score two.

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