I’ll go again with that Gumshoe idea (which is better than this one I think) then :
24/7 pasta
NBN
Sentry - Tracer
Rez 5 - Str 6 - Inf 4
Xc recursive.
Use this credit during trace attempts.
When your turn begins or this ice is rezed, X is the number of cards in the runner’s grip.
=> Trace 0 the runner gain 1c
=> Trace 0 the runner draw a card
=> Trace 0 the runner remove a tag
=> Trace 0 the runner put an installed card under his stack
Then for Weyland:
Mirador
Weyland
Sentry - AP
Rez 4 - Str 0 - Inf 4 - Trash 3
When the runner accesses a card, [Trash] : the trash cost of the accessed card increase by the number of cards in the runner’s grip.
=> remove a bad pub
=> remove a bad pub or gain 1c
=> remove a bad pub or gain 1c
=> do 1 meat damage