This is how I originally read them, and how we originally started to play them. I think it makes much more sense, as the runner has their current event trying to beat the corps dirty operation they’re currently doing.
It also stops decks from having to just include random garbage like Interdiction when they don’t want to, so that can beat up on whatever Current they’re scared of, and actually focus on maybe playing the higher costed Currents which are totally unplayable. (Because if you spend 3, you need something better than forcing your opponent to click next turn to get rid of it.)
Maybe I’m totally wrong, but global effects that cancel all in play grate on me a lot.