Played a couple games last night with Whizzard and one with Silhouette. I know Andy would have been better, but I’ve been using Silhouette as a starter Crim.
The contrast between the two decks was pretty sharp. Whizzard blew up and destroyed everything my opponents put on the table. Para/Sifr, Cutlery, and Whizzard credits laid waste to their boards. Silhouette was able to use Siphon, Inside Job, and other blue cards to hold the Corp down for a time, but not forever. As the Corp board state grew, it became harder and harder to threaten centrals and got to place where I could only make one run ending in an access per turn. The power differential between the Anarch ice and asset feast and the Criminal control game was really obvious.
The Criminal game was tense and down-to-the-wire. I ended up losing with six points after making a run on R&D where I would see two out of 8 cards left in R&D with two agendas in the mix. I missed on that shot and my opponent was able to score out on his next turn to win the game.
The Whizzard games were stomps. My opponents could not build or defend a remote or keep me out of R&D with Medium.
I’m not sure if any of this is a problem. It may just be the nature of the Orange deck vs. the Blue deck as designed and intended. Orange is a burn deck. Blue is more control. Perhaps with more skill, I’d be better at piloting Blue to the point where it feels as overpowering as Orange does, but it will be a different kind of overpowering.