No. I’m running two Fast Tracks to:
- save Atlas counters for other things besides agendas
- do turns of Fast Track Fracking, install, advance
- lure people into hands full of snares
- make people run my HQ before they’re really ready for a Grim + Archer stack
- draw attention away from RnD
- salvage starting hands full of Archers and not much else with a turn two Hostile Takeover
So far, they worked great, haven’t lost a single game since including them, and they salvaged quite a few of those games, which would have been losses without a timely Fast Track.