GRNDL: What are we missing?

No. I’m running two Fast Tracks to:

  • save Atlas counters for other things besides agendas
  • do turns of Fast Track Fracking, install, advance
  • lure people into hands full of snares
  • make people run my HQ before they’re really ready for a Grim + Archer stack
  • draw attention away from RnD
  • salvage starting hands full of Archers and not much else with a turn two Hostile Takeover

So far, they worked great, haven’t lost a single game since including them, and they salvaged quite a few of those games, which would have been losses without a timely Fast Track.

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I was just joshing with you, I think its a fantastic card for Weyland decks as well. My experience with Weyland has been that you don’t get scoring “windows”, you get waves that if you can keep tempo and not falter, can often ride it all the way to the bank. Fast Track definitely helps with that