One of the worst things about HHN was that there would be frequent times when the higher win % play was to just hope they didn’t have it for the first few turns, since not contesting what they were doing would just put you in an even worse situation later, Then when they did have it early alongside their high threat cards, it felt like the game was a forced loss on a super early turn. This was also true of SEA 2x Scorch, but in that case, the chances they actually did have it very early were extremely low.
Forking people is cool. Forking people on turn 1 or 2 before they’ve had a chance to do anything is not, it’s just deciding games with opening hands.