Has Netrunner become "boring"?

Sooo, now that a hard counter to asset spam has been spoiled, should we go back to complaining about Faust/Wyldcakes, or do we switch to a new panic card?

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It would have been nice had it been released a couple of packs ago, so that we didn’t all have to sit through two months of this nonsense.

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Not sure about a “hard counter”, I’m not even sure if the Slums are better than AI. You have to pay the trash cost, so no combo with Imp. So just Whizzard I guess. Only way to find out is to go play another dozen prison games.

Or just hope that anyone who was going to play IG is scared and doesn’t.

This card is actually not really for IG I think.Removing DBS/Sansan/TS from NEH match-up or Caprice/Batty from Palana match-up is really devastating and people are just too scared of IG so they only think about IG when this card got spoiled.

I don’t understand this statement.

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I’m guessing you mean “I disagree with this so strongly it’s like not understanding it” but just in case you didn’t, 26 influence is 1 more influence than any faction can possibly pay, which represents that gaining access to an out of faction ID you want cannot be done with any expenditure of influence, you have to actually play that faction. Since I was ignoring minifactions I should have said 18 influence to be consistent. Or 16 to disrespect Tenma. But yeah.

Okay,got it now.
Still when Whizz was designed,he’s clearly not designed to be a silver bullet.It’s more like a meta-shift cause the rise of Whizz.

The rez/trash cost ratios of early cards were really bad. FFG figured that out, but has swung too far in the opposite direction. Whizzard’s rise has a lot to do with that.

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It’s kind of a weird series of circumstances that has made him a silver bullet, yeah. The way Whizzard lines up with the cardpool that existed when Whizzard released, and the way Whizzard lines up with the existing cardpool now, very different both in strength and in characterization. It would be weird to classify him as a silver bullet when he released, with that cardpool he was a guy gave you 3 credits X% of your turns, and hey he plays a little bit differently because you don’t have to click for credits first just in case the Wall of Static is actually protecting an Adonis Campaign, ain’t that cool, it can be a surprise, so he feels a little different from a different Anarch.
But now he’s an Iain Stirling that checks whether your opponent is playing a certain archetype instead of how many agenda points you have.

I think if Whizzard was designed to appear in Khala Ghoda, he’d be designed differently, probably with being more clever and going at a different angle, but if nothing else making no more than 2 recurring credits to reflect that sometimes he will be always-on, but asset spam is now considered one of the Good Honest Netrunner Strategies.

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Yeah. They could have at least had the decency to stick it in the same pack as Museum.

Museum itself was never the issue though. It’s museum + mch + committee combined with an actual win condition that make ig stupidly strong.

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Now Salsette is here, it seems to me there will be a real problem for Runners very soon.

Aka

  • 2 plas
  • 2 salsette
  • eventually 2 anti FA
  • “Hi, I’m the runner, I’m supposed to be the aggro”.

Passive-aggressive tech are made really strong in this game, and fundamentally facedown are helping the corp way better than the runner s side actually.

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Eh, Salsette Slums is unplayable outside anarch, I think. An untutorable 2inf silver bullet?

I take the point about runner needing silver bullet cards though. Good, generally playable cards that also act as counters to oppressive cards - like Pol Op vs Caprice - are good design. Very narrow counters that are almost useless outside of one specific matchup are not.

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Artist Colony will get it for you.

It might not ever be the core of your deck, but I’m not sure how opponent-specific it is either. It is nasty against Jackson Howard, which covers pretty much all corp decks! And removing BBG, Caprice, Ash or whatever from a glacier deck with an Interns in hand is never going to be a bad payoff for two credits, even if you only snagged one card a game!

I agree with this; but the real issue I have with the card is that the corp is supposed to be “on the clock” from the get go, with a limited number of turns to win (or an unplayably large deck). Museum distorts that timer for the worse.

But the named trifecta is the proximate problem – I think museum meant that there would inevitably be something irritating and gross like that. Funny that it all came together so quickly.

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I’m not entirely sure about the “supposed” bit but regardless of the terminology, could you not say the exact same thing about the Runner’s health pool? Are they not supposed to be on the clock with respect to the total damage they can take before flatlining (barring an unfeasible deck size)?

Theoretically yes, Museum of History and Hades Fragment can achieve infinite recursion for the Corp, but while not technically infinite I think that a triple Levy AR Lab Access Runner deck achieves the same thing for all practical intents and purposes, while being less easy to counter.

Is it not the case that cumulative damage decks have just been less historically popular that decks which pressurise the Corp’s clock (by remote lock, or by simply trashing a la Noise), so that cards which remove the pressure on the Runner health clock have been less shocking to the groupthink on the natural game “flow” than cards which remove the pressure on the Corp time clock? If everyone played drip, drip Jinteki decks when it was released, wouldn’t Levy AR Lab Access equally have been viewed as breaking a “core tenet” of the game?

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It’s a similar situation, but damage addresses the runner’s grip, which is a fluid space that cards come freely into or out of. The corp should never be able to count on a damage win if they can’t deliver more damage than the runner’s grip right now. Attrition-based game wins versus the runner are frustrated by LARLA, but I don’t think they were ever meant to be a focus–OG Netrunner design is that the corp must advance the game clock every turn and will lose if they don’t act. The Runner is the reactive player; putting them on the clock flips the script in a way that is undesirable for the rest of the core mechanics of action/reaction, hidden information / tempo, etc.

All of which is a long way to say: “no, but I understand where you’re coming from” :wink:

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I always felt the entire reason corps were forced to draw a card every turn was so that agendas had to make themselves available over the course of the game (It also stops you from leaving an ice on top of the deck to effectively turn off R+D runs, but that’s beside my point). Over the course of the game, agenda points would slowly move out of R+D, or R+D gets more dense and a better target. Museum turns that off. once you get to the point where you’re drawing 1, and putting 1 back every turn, the agenda density could possibly never increase. Even if you are seeing new random cards on top every turn, and you can possibly trash the card to stop the recursion, its still a pretty big deal.

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right, this is part of the internal game clock :slight_smile:

the reason corps must draw from RnD is to ensure that a fresh card is available every turn for the runner to see (else - why run RnD again once you know whats on top?). introducing agendas into the game is an effect of this, but its not the root cause of the mandatory draw mechanic

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I always thought it was a really clever part of the game design though.

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