So, I’ve been keeping most of the proposed card ideas from my article under wraps, but I thought it would be nice to get some wider feedback on this one. After admiring @Peurii’s ‘Electrical Burst’ ambush idea, and contemplating @bblum’s apt suggestion early on in this thread about Weyland needing cards to interact with power counters, in light of my objection to such an ability as a ‘when rezzed’ effect on a piece of ice, I came up with this:
Now, Lukas has strongly implied that he’s opposed to the idea of ambushes in Weyland, but Damon hasn’t yet! (Naive optimism FTW!) In coming up with Weyland’s Snare, I liked the design space it opened up, as it can potentially be useful as both scoring support (by messing with Lady, D4v1d, Earthrise Hotel, Atman, etc) and kill support (targeting Plascrete Carapace). As such, it seems pretty well suited to a classic rush deck (particularly out of Argus), giving Weyland a nice new tool to manipulate the Runner’s board state. To me, this seems like the type of card that could give Weyland (at least its rush archetype) an appreciable boost, pushing it ever closer to parity with the other Corps.
That being said, I lowered the activation cost to 3 because, despite the fact that the aforementioned ‘power counter’ cards are all frequently played in the current meta, it’s actually a reasonably niche effect when considering the Runner card pool as a whole (only 15 Runner cards currently make use of power counters). Furthermore, unlike Snare!, whose 3 net damage and tag are always impactful, Blackout is only usable once the Runner has a ‘power counter’ card installed.
Anyhow, as stated above, I’m still toying with some of the numbers and could be swayed by persuasive and/or effective reasoning, but I’m pretty set on the design. It could also be argued that, given all the caveats to Blackout’s use, it should remove all power counters from a card, but that felt a little mean against Plascrete (blowing up a whole Carapace), Atman (with 6 counters to deal with Archer, for instance) and Study Guide (heck, I don’t want to screw that card any more than it tends to do itself).
Also, in response to the potential qualm of “hey, but isn’t that effect way better than the likes of Helium-3 Deposit power counter effect, without the restriction of having to score an agenda?!”
Why, yes. Yes, it is. Because fuck Helium-3 Deposit.
All thoughts, suggestions and criticisms welcomed, nay, encouraged.