How do we make Weyland good?

D4v1d is the biggest problem for the deck, but if there isn’t a solid amount of recursion, it won’t be enough. If expect that most tier 1 decks would beat the deck in capable hands, and especially old criminal with shutdown. But, kate was having money issues. Anarch couldn’t always get in to centrals or past the big stuff multiple times. And most crims have abandoned classic build for gang sign and other tricks for the fa match.

I played multiple games vs siphon where i just had too much money to keep down.

But i was serious that i don’t trust the deck. I really don’t. I think it’s far better t than i expected it to be, but I’d never take it to a tournament.

Maybe what i really found is a deck that counters decks meant to deal with fa and that rely on parasite to remove expenses. Also it’s barrier heavy. I think it’s just a meta call.

I was kicking ass and taking names with a Blue Sun kill deck this week, even taking some big name scalps, but Kate just handles it well if you don’t win early and the Anarchs are a pain later on too. I could use that 3/2 agenda for the never advance plan.

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this, and the strength of of the GFI plus public support. I think this has the opportunity to be the beating heart of a decent future weyland archetype. it’s crazy how strong it is to have points you can score but the runner can’t - this is one of the first decks in a long time where i’ve rezzed archers just for the tax - or won with 7 points made out of 5 one-pointers and a single atlas or oaktown.

Played a few games with it today and couldn’t get a win against Notorious B.A.G. or regVal. I swapped the space camps for crisiums after the first game and they were a welcome addition in the CT matchup, but I couldn’t score fast enough, and she won on R&D whilst going for the Notoriety combo.The B.A.G. matchup felt closer than the Val matchup, where I just couldn’t score at all (I got to 4 points but couldn’t finish it). My impression of playing the deck is that it wants the runner to overextend, but if the runner doesn’t want to run traditionally, you’re kinda fucked. Faust was also a huge kick in the teeth (the reg Val build ran normal breakers + Faust + D4v1d). In the Val matchup, I managed to slow her with Corp Town for several turns, but she was able to blackmail in twice to trash it. By then, the remote’s ice was David + Faust food.

The weakness of the deck has to be the remote. Yes, you can make a ton of money and rez a ton of ice, but Refinery is really slow, and if they trash it, you’re not that happy. The agenda suite was fine, but I just wished the Archangels were Caprices the whole game. I also was not pleased with Expo Grid, as most of my Assets don’t stick around long enough for it to justify the slot.

I also added one Interns for something, I can’t remember what. I think the Melange.

I have been having more success with Titan glacier splashing 2 Caprice, 1 Ash, 1 Architect, 1 Lotus, 1 Food, 3 Howard. It plays like a rush deck that just throws the Caprice or Ash into the remote with an agenda and tries to keep HQ clean. .

Does the MWL do what we’ve been asking in this thread? Other than NAPD, there weren’t any Weyland cards on the list, and a big part of big green’s troubles can be blamed on clone chip, parasite, and lady. Suddenly Archer, Tour Guide, and Spiderweb don’t have permanent answers. Power Shutdown regains its teeth, and destroyers in general get meaner. The biggest problem card I see now is Nexus, which granted doesn’t have a great answer on faction. Could this be the Weyland boost we’ve been looking for?

Weyland’s answer to Nexus is simple - have a shit-ton of ETR ice so one nexus bypass doesn’t really matter. Or just play rush and win before they’re halfway set up. Nexus builds are laughably slow.

Nexus against GRNDL I’m pretty sure is a joke. Nexus rabbit has a terrifying install cost of 14 (minus Kate and Modded of course), and then only gets Kate through one Ice, when your remote probably has 3. Also, if you are actually on Game Point (which you will be a lot of the time once they have the link combo online), you can somewhat feasibly fight the trace with your crazy GRNDL bucks to eek out that last agenda.

It’s not just GRNDL; I’ve been testing a gagarin (along the lines of the recent stimhack article deck) for the last few days in a MWL-only environment, and it gives most nexus decks a kicking. if you spend money to check remotes and trash assets, nexus never comes online and I win. if you don’t, I’m rich, have crazy recursion, a great shell game, and plenty deep ice. Oh yeah, and I’m probably near game point.

@Vapo I don’t think Weyland’s going to suddenly rise to the top with this: mainly because many runners are gonna suck it up and find the influence for clone chips and parasites anyways, and NBN will still be in a great place despite the body shots MWL throws them. BUT, I wouldn’t be very surprised if it pushed some of the close-to-competitive decks – BS glacier, GRNDL shutdown-rush, gagarin whatever-it-is (semi-rush semi-glacier semi-asset spam?) – into real competition material.

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I have started testing an update to the Uncorrodable style. I will report back once I have a sufficient number of games in. So far, I am 2-0, beating a standard Noise and a Faust Gabe, both MWL.

Huh, where did I say weyland was gonna rise to the top? All I said was they should have a good nexus matchup.

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Here is a thing I don’t get about Weyland.

Weyland feels like the big money faction. They always feel like they should be richer than everyone else. They also feel like they don’t care about bad publicity, just money. If a problem comes up, they should throw money at it, and it should go away/be killed. And it never feels communicated in game mechanics.

So a few ideas I had~

First up, Ice that multiplies - A click and a credit for +1 strength isn’t that hot. If it was something like “+2 strength per advancedment counter” or when you reached a certain point it got extra subroutines it would feel better.

Next, Traces in excess of X give an extra effect. Give a way of using all that extra cash they should have. Maybe the effect should happen even if the trace doesn’t succeed. They should definitely start from Trace 0 or 1 though For example.

Thor Shot - 0 credits
Weyland - 4 Inf
Operation - Black Ops
Play only if the runner is tagged
Trace - 0 - If successful, deal 4 meat damage. If the trace is over 8, trash all resources, even if the trace is unsuccessful

(Numbers POMA so pay more attention to the idea)

Next up, some reasonable advancement options? Would a double that lets you pay 6 credits per advancement counter to put up to 3 advancement counters on a card be reasonable? A way to leverage money and let you score a 3/2 from hand at a reasonable cost.

Just some ideas

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Uncorrodable is something I’ve been wanting to revisit too. Looking forward to hearing how you get on.

ah, looking back now, I think I wanted to link @hbarsquared instead of you for that part of the post, my bad.

[quote=“LeaPlath, post:652, topic:5699”]
Would a double that lets you pay 6 credits per advancement counter to put up to 3 advancement counters on a card be reasonable? A way to leverage money and let you score a 3/2 from hand at a reasonable cost.
[/quote]as long as it’s 7-8+ influence :smiley: the trouble with FA in weyland isn’t just that they have no tools (which can be imported), it’s that they already have to lean way too hard on their single 3/2 (which they pretty much want to overscore so bad it might as well be a 4/2), so a card like this would pretty much just end up in factions with better agendas for it.

I do like the idea of “cash-for-win” cards (to a certain extent), but I think weyland really, really needs to go in another direction besides “only if the runner is tagged,” which they are terrible at (see also: NBN 's domination of the meat damage game). I’d really like something like this but with an effect more like bad times - some way for weyland to turn a mountain of cash into a programless runner…

I feel like Weyland could get more cards to support a heavy Runner disruption playstyle – Power Shutdown, Housekeeping, Corporate Town, Student Loans. It naturally fits well with rush strategies.

NBN also has a toe in this sort of harassment with the spoiled Ibrahim Salem from Fear the Masses, Blacklist, Keegan Lane, Snoop, Invasion of Privacy. You could argue a lot of these could be changed to Weyland cards and no one would think they’re out of faction, though some would need some minor mechanic changes.

Forfeiting Agendas also could have been more of a Weyland thing, but 24/7 News Cycle, Enforcer 1.0, and the spoiled Salem are spreading the mechanic around a bit more. I think the mechanic would have fit well with Weyland Rush – if your Rush fizzles out you have some powerful effects to fall back on that can get you into the game.

The Woes of Weyland [Series of Articles] So, I recently put out the introduction to the Weyland series (originally an article) that I said I was working on. Created a new thread for it. Thought I should just alert y’all to it.

Apologies if this seems spammy, but I imagine that most people who have commented on this thread will probably have varying degrees of interest in the series. If not - as you were.

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I’ve been playing a mix between uncorrodable, grails and a ice specifically tailored to make Lady cry.
It honestly works like a charm. Your ice suite means you only care about the barrier breaker. The grails force them to go find all their breakers , unless they suddenly want to have program destroying code gates. Spiderwebs and Hive and Curtains (If you are playing BS) will eat lady counters like they are candy. Most other ice will cost the runner 3-4 credits with corroder. And almost all ice is at Str4, making it cheap to res , but outside of david range.

Grail is also horribly taxing towards Faust breakers.

With a Patch or two in the whole mix , the whole list can end up really nasty. (Str 4 grail sentry’s for all those mimic toting maniacs).

The agenda suite is 2 GFI with 2 pointers for all the others. Thus forcing the runner to come steal 4 out of 9 of your agenda’s.

Parasites tend to be a problem , but Blue Sun safeguards against most of that issue.

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Sounds like Atman’s wet dream.

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Atman4 has an install cost of 7 and then every Grail you run through, should cost 3 a-piece. Sounds pretty taxing to me.

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Initially, but not overwhelmingly so once the runner is set up.

That said, can see how Patch can also solve that problem if you’re running it already. Might make it D4V1Dable, but at least you change the kind of tax. It would be good for just one run through each Grail, though, so they might well run out of recursion for it before things were done with.

Atman 4 is a big problem. Not going to lie here. And Patching your SR4 ice isn’t exactly what you want to do.

The deck runs a swordsman. Together with a patch , it can be an answer to faust / Atman and eater.
Patch means the swordsman is out of range of that grand solution that everybody runs against swordsman : Mimic.
One off though , so not exactly easy to find.
There have been games where Swordsman at SR4 on R&D is something the runner doesn’t have an answer for.

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