Hi everyone! Hope we’re all having a fun chat.
I think we get into this interesting cycle on this topic because we’re missing several things. Unless I missed it, do we have an operational definition of what it means to “Save Netrunner?” If we’re talking about increasing player attendance at GNKs, well, let’s spotlight that. If we’re talking about it from the framework of: We want FFG to produce content for the game we love (i.e., don’t kill netrunner), then we let’s talk about that.
There is DEFINITELY overlap between the two definitions (and there maybe more definitions of “save” that have been in the chat); however, we could argue that building a local base of players is connected to someone “carrying the banner” of the game and consistently having meet-ups.
Let’s say not another card was produced. In theory, that shouldn’t stop people from coming out to play the game (actually, if the game got killed right now, I’d say it would end in a pretty decent place, except for Dyper Oragami Wu. Eff that deck.)
On the other hand, let’s say there was not a single other meet-up, but FFG kept producing content for the kitchen tables around the world. That also would mean the game is still alive.
waves hand to indicate transition
I think if we had a few data points (as posted above. And above above.), we could get closer to a formal answer for whichever question of whichever definition we are asking.
Even more, let’s say Boggs hopped onto this thread this afternoon and said, “Hey folks. The game’s good. We sell 5000 global data packs on average per data pack release. And on average, there’s between 12 to 30 players at events based on the event type. Except in England. Holy crow, you English love some Netrunner. We’ve also got the next six cycles of data packs queued up for initial playtesting.”
I wonder if that would satisfy. My hunch is no because we think in terms of our own playing wants and needs. For those who want a bigger play group at a local game store, then I’m not sure if those metrics matter. Especially if our impression of what “good turnout” means is something like 16 to 18 players. Or some other number that we place in our mind under the category of “good.”
A friend of mine (@Waltzard–I think that’s his name on here? If I @ed the wrong person, sorry) once pointed out a while back: If we have a meetup with four people, then we’re good. Giving each of the possible pairs an hour per match, it’s not like we’re going to spend more than 3 hours on a Tuesday night at the game store. I always thought that was a reasonable thought.
That said, emotionally, it feels good to see your favorite indie band be successful. And it feels good to see your favorite game get 10 to 12 people together for a game night on Thursday evening.