Corroder + Mimic + Gordian + 2 Atmans at whatever strength you need them at.
To save money, or to break a sentry you otherwise couldn’t. For example. The stimhacks play them for free… so target what you wanna target.
Almost always get 1 at 4. 5 is usually choice #2. 6 isn’t bad when dealing with Archer… 7 for Wormhole… really just feel it out.
It sounds weird, but I have been playing like that for well over a year. It works, and very well. Hell I had a period after C+C but before Wraparound where I actually just played 3 Atmans, no Suckers, no other breakers. It was wild. I got very used to working with fixed settings and Scavenges back then to reset it. Now that isn’t as needed, but I just view the card in a different way than most. Its a suppliment, not the core.
Wanton over the Shard is a test mainly… getting the 3rd card is key for trying to break up Biotic Labors, Fast Tracks, and Kill pieces like Sea or Scorch. I easily could see it being a Shard… or 5 influence for both to wipe the whole hand.
And yea… The Bike. Riding so fast the haters can’t see my swag.