A bit more agro than control, here’s my write up for my world’s runner deck.
I’ve had a lot of “luck” against NEH with this deck, including against one of the T16 players. It’s a compromised deck, though. It’s not going to be good at dealing with glacier long term if it has to make a lot of runs. You should instead be trying to snipe remotes if you go against glacier. This is how you beat red coats/blue sun. Just save & take money. Hit remotes and occasionally legwork if you believe they’re holding agendas, you give up on R&D.
Against NEH or other fast advance decks, just get what you need and hit hard everywhere.
I’m not a great pilot and never have been, but this is a great deck. Enjoy!
QuickTime
Chaos Theory: Wünderkind (Cyber Exodus)
Event (15)
3x Dirty Laundry (Creation and Control)
2x Legwork (Honor and Profit) ••••
3x Lucky Find (Double Time) ••••• •
1x Stimhack (Core Set) •
3x Sure Gamble (Core Set)
3x The Maker’s Eye (Core Set)
Hardware (8)
3x Clone Chip (Creation and Control)
2x Plascrete Carapace (What Lies Ahead)
3x Prepaid VoicePAD (Second Thoughts)
Resource (7)
3x Daily Casts (Creation and Control)
3x Professional Contacts (Creation and Control)
1x Sacrificial Construct (Core Set)
Icebreaker (7)
3x Cyber-Cypher (Creation and Control)
1x Faerie (Future Proof) •••
1x Mimic (Core Set) •
2x Snowball (Trace Amount)
Program (3)
3x Self-modifying Code (Creation and Control)
15 influence spent (max 15)
40 cards (min 40)
Cards up to Honor and Profit
Deck built on DarkRunner.
Note, a friend of mine traded out faerie & stimhack for +1 legwork, +1 ninja. Deck can’t be locked out and you can now lose 1x clone chip & 1x sac construct for kati/sharpshooter/armitage. With that build, I might honestly lose a lucky for 2x stimhack because ninja can be really really expensive. It was really only week 2 of playing the deck and I’m not sure he really had the nuance of it down, so he didn’t perform as well, but we had the same record at the end of the day. I never really dropped, just went up and fought not to go down too much. Whereas he dropped all the way down and had to fight his way back up.
Another thought, future experiments are going to involve taking that cyber-cypher into criminal with the central only breakers and faerie’s galore. I think there’s a deck there. Either ken/gabe, not sure yet. Possibly even silhouette to help combat the jinteki craziness and plan out breakers. I’m done with shaper for the next year, at least for a while. I really need to get used to other runners and figure out how to combat them as a corp from the runner’s side of the table.
[size=24]:: Choice Breakdown ::[/size]
[size=18]Economy[/size]
This thing has a huge percentage of it as economy and that means that almost any card you draw will help you keep running. No opus, because it’s just too slow in shaper. Other builds can afford it that have passive economy. So, recurring credits, or situational burst credits such as compromised employee. The thing is that 2 credits for a click isn’t good enough. VoicePad econ gets well over that, and prof con eases the hurt of having to constantly be drawing cards.
3x Dirty Laundry (Creation and Control)
3x Lucky Find (Double Time) ••••• •
3x Sure Gamble (Core Set)
1x Stimhack (Core Set) •
3x Prepaid VoicePAD (Second Thoughts)
3x Professional Contacts (Creation and Control)
3x Daily Casts (Creation and Control)
[size=18]Multi Access[/size]
Just event multi access because prepaid makes it relatively free. You might argue that interfaces offer a way to establish a stronger luck. I would argue need a way to pay less than 4 for them. This isn’t a kate deck. Same old would be welcome if there were space to recur these, or even levy. Most games against NEH don’t go that long though. The argument for Legwork #3 is hard to ignore, but it means losing economy to get it, or the faerie package (which I would disagree with).
2x Legwork (Honor and Profit) ••••
3x The Maker’s Eye (Core Set)
[size=18]Protection[/size]
You can’t ignore scorch. Play it down against nbn unless you’ve seen biotic/architect. Play it down against jinteki almost always. Play it down against weyland always. Play it down against HB CI. You’re losing against PE unless you win via multi access.
2x Plascrete Carapace (What Lies Ahead)
[size=18]Breakers[/size]
Quick, influence free for the most part. Mimic for architect. It’s a must break. I only lost games as NBN when mimic was on the table at worlds. Faerie for anything greater than strength 3. Notably Grim/Archer. You could argue this should be troubleshooter, but how are you getting through morphling? There aren’t any data sucker’s in this build. You shouldn’t be running through strong sentries more than a few times per game. Faerie is also excellent vs komainu/tsuguri. The deck wants 2 more sacrificial constructs, but you’re not going to find space for them.
Cyber-Cypher is cheap to tutor and install and comes with the strength of torch. Its the best for pounding central servers and great for remote sniping. Weak to a player who can just spam remotes with ice, but if they do that, you should be able to pick agendas out of centrals.
Snowball is just a necessity, no mem for battering ram. There are situations where its uniquely powerful, but its mostly just a breaker you can use. If you’re running appropriately, it might cost you 6-8 credits over the choice of corroder including the install cost. You’re probably saving more than that off of cypher/faerie/mimic.
3x Cyber-Cypher (Creation and Control)
2x Snowball (Trace Amount)
1x Mimic (Core Set) •
1x Faerie (Future Proof) •••
3x Clone Chip (Creation and Control)
1x Sacrificial Construct (Core Set)
3x Self-modifying Code (Creation and Control)
[size=24]:: Weaknesses ::[/size]
Shaper in general does not f with the corp. They’re pretty linear. Get stuff and break in. You can often bring in parasite or data sucker to disrupt plans. This deck doesn’t do any of those things. Its a very honest deck. Get in and see lots when you do. But that means that a corp on a strong start can only be interrupted if you harry their servers forcing them to rez ice and stay poor. That’s hard to do, so you really are relying on that honest plan, which often means taking a win earlier as might not get one later.
Limited big sentry breaks means that eventually you may run out of steam. A player who knows your deck (why I was reluctant to share before worlds) will and can string out your code gate and sentry breakers or play the never advance game in a remote masquerading econ assets as agendas.
Poor starts. Its possible to get bad hands with this build. Its a general runner weakness, but I had games at worlds where my multi access was in the last 10. Never had a problem getting breakers, but Prof-Con doesn’t always show up and that can leave your economy a bit anemic. This thing is like a cannon from the 1800s, if it fires you’re going to get a giant bang; but a wet wick could leave you cursing.
Because it can be so potent it’ll steal games from NBN players who know what they’re doing, but it can fizzle against others. I can see why a lot of players went for a consistent andy build, but they often suffered from missing breakers in my games, and that’s a problem I never had.