I ran this Psychobeale deck for a while to pretty solid consistent wins against some strong Seattle runners.
New Angeles Sol: Your News (Data and Destiny)
3x AstroScript Pilot Program (Core Set)
1x Breaking News (Core Set)
2x Global Food Initiative (Data and Destiny) ••
3x Project Beale (Future Proof)
1x 15 Minutes (Data and Destiny)
1x Adonis Campaign (Core Set) ••
3x Jackson Howard (Opening Moves)
2x Lily Lockwell (Data and Destiny)
1x Ash 2X3ZB9CY (What Lies Ahead) ••
2x SanSan City Grid (Core Set)
3x Hedge Fund (Core Set)
2x Midseason Replacements (Future Proof)
2x Paywall Implementation (The Spaces Between) ••••
2x Psychographics (Core Set)
3x Sweeps Week (True Colors)
2x Targeted Marketing (The Spaces Between)
1x Eli 1.0 (Future Proof) •
2x Wraparound (Fear and Loathing)
Code Gate (7)
1x Archangel (Data and Destiny)
3x Pop-up Window (Cyber Exodus)
3x Tollbooth (Core Set)
1x Assassin (Data and Destiny)
2x Ichi 1.0 (Core Set) ••••
3x News Hound (Data and Destiny)
15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny
Deck built on NetrunnerDB.
Full disclosure: this is basically my first real experience playing yellow in three years of Netrunner.
Paywall is absolutely your preferred current, but Targeted Marketing is basically your only Siphon protection, but it helps keep SMC off the table. It’s hilarious against Chameleon, but if they’re running Chameleon, you’re probably at an advantage anyway.
Seriously though, Paywall is the thing that makes this deck work. It encourages a never-advance playstyle by discouraging the runner from checking your remotes. Eight assets and upgrades means you can wear out a runner who might otherwise check everything. And of course, when your ultimate game plan is to hit the runner with Midseasons, having them hit that GFI is not awful.
Two Midseasons is a bit of a liability, but between Jackson and Lily, you have a lot of built in draw power. Lily’s ability to turn tags into operations is also useful for grabbing your Psychographics while also protecting R&D from runners that lack multi-access.
There is no inherent Clot protection in this deck, but once your opponent knows Psycho is in hand, every install you make forces a Clot, giving you a lot of freedom to toy with the runner.
Overall, I felt like this deck performed reasonably well. Not drawing currents by turn 3 was a rare occurrence, but not overly frustrating. My biggest fear with this deck was that it would be frustrating to play against (the main reason I’ve avoided yellow all this time), and unfortunately, that was my experience taking it online; people got upset at Astro, even though I scored most of them by just leaving them be table. Because of this, I haven’t played the deck in a few weeks, so maybe people have remembered how to play around NBN again. Me, I’m going back to Tennin.