Actually, for DLR Val, one trick is to, when you’re broke, to lose $1 from Dealers and then gain the money from Casts. The deck rarely needs to hit more than $3 in a turn anyway, so I think Daily Casts may actually be better for the times when you want to hit $3 multiple turns in a row.
It (Data Folding) also takes a lot longer to make a profit.
Sure, you can do it. But it only works if you spend the money you gain every turn. Funny enough, that doesn’t always happen. If anything, I found Daily Casts to be the worst and most annoying card in the deck when I was trying it. I wanted cheaper, faster money.
In that deck, though, you barely care about money, though, or making a profit. You just want a small bit of money to use that won’t just say goodbye to your drug habit.
Right. Exactly. Which is why when I wanted money, I wanted it faster and for less than $3. The deck doesn’t want to click for credits so that it can play Daily Casts. The same goes for Folding.
It’s basically just copies 4 and 5 of Underworld Contact, to keep my starts consistent. Draw timing is more important for these cards than an extra credit cost, so I’m glad to have them. It’s been much better than Dirty Laundry, which I initially had in that slot.
As far as 'Threader / 'Sucker goes … I don’t think either is all that helpful to the deck’s plan (camp remotes with Faust, Nexus, perma-Source, and regular breaker if necessary).
Hayley Chameleon generally needs a bunch of support cards, so deck slots are tight. Also, there are two main “camps” for HC decks, Aesop’s and Personal Workshop. I don’t think DF works with the Aesop’s build since a lot of the time you’ll have programs you’re planning on selling at the beginning of the turn that would turn off data folding.
From my experience, what has helped both Hayley and Wasteland is: DaVinci. In a low cost Hayley/Aesop’s deck, it is so easy to use in a functional way. Most of the time you won’t even have to run more than once to charge it up. Add in 3x SMC and 2-3x Clone Chip and you can get triggers on the Corp turn up to about half the time for both Hayley and Wasteland(s).
I would agree that Wasteland is an under-analyzed card. It does break the rules of drip econ, it’s 2 credits like most, but it can be used on both turn and it’s not unique like the other card that’s similar (Order of Sol). It’s also pretty easy to get use out of it and can potentially be used the same turn as it is installed (effectively reducing the cost of it). That’s probably why they made it 2 influence.
It’s fine off of the supplier if you’re making “that deck”, but its on the slow side. On the upside you eventually get to play calling in favors because you’re usually strongly on connections, and then off campus apartment speeds up the deck just a tad. And since you’ve got all of this draw lying around (Earthrise and whatever else you end up playing, maybe you’re in anarch, even, doing the wyldcakes thing) you could probably get away with Turntable/Faust/Mimic/flex slot for your rig and be pretty competitive. You don’t need a ton of money in a deck like that, as everything gets played off of the supplier or career fair. So most of your credits go towards trashing things or avoiding traces, and 2/3 drip a turn is usually fine for that when you’re also playing scrubber.
The other place its ok in is the congress kate deck. I don’t believe its fast enough to be considered tier 1, but it is mwl compliant for the most part and an eventual econ engine of 6 per turn plus the option into stimhack and toolbox credits make it difficult to deal with. Opus every turn and then still having clicks to do stuff makes for a pretty strong deck. Latest version is on supplier, but there are builds that don’t use it. As a control deck its fine.
Most decks that play data folding can dance around the 2 flex mu pretty easily. And they often have a very strong late game. Which clot strongly supports. So, its not the awful card it appears to be because there are ways to cheat it into play.
Since we’re forming a militia to defend Data Folding against generalized critiques, I will say it’s also quite nice in Adam, where Brain Chip means you’ll frequently have more MU than you can possibly fill. I’d need to playtest it, but it probably could have been a safe 2 install cost card, but I can see the fears that went into making it 3.
Yeah I tried to make an Adam deck and didnt have enough influence to do much. Same problem with Sunny. I could just do so much more by converting the Sunny deck into a Kate deck.
There are some decent Adam builds right now. He’s just a lot like the other 3: railroaded into certain lines of play. Stimhack spam is amusing. Walking through Janus 1.0 twice in one turn, unphased, is hilarious.
We were musing locally that Apex may be the same way with Hayley, which you caught on to as far as wasteland goes. I don’t think I can make a competitive deck, but the idea of playing Endless Hunger in Hayley is certainly a brain worm. And its probably better than playing Endless Hunger out of Apex. (Problems: Turing, Resistor, Susano-No-Mikoto, & Destroyers)
All of the minifactions suffer from not quite enough good stuff in their own factions. Maybe if they’d cut down to 2 and beefed them up a bit it would have been more well rounded. Adam especially got stiffed with his 3 laws taking up 3 card slots.