Thanks a lot for maintaining and posting this -- I built a cube straight from your list a pack or two ago, and ran one cube with it. Lots of people hadn't drafted or cubed anything before, but picked it up quick and everyone had a great time. Going to update and cube again next week, using your updates as a starting point, but thinking about tweaking it a bit more and so had some questions:
First, you didn't wanted to include any obvious "pick this above anything else" cards -- I agree no siphons, no astros is good. But then there's the Jackson issue that Nobo was talking about. Nobo's idea is potentially interesting, another I had was potentially to include more Jacksons in the cube. Was wondering about what people thought about that.
Also with Nobo, I'm not sure how I feel about pri-reqs as the starting agendas. I do think you want to have some agendas for the corp to start with so they don't have to worry about drafting an illegal deck, but between 6 points, and the relative power level of pri-req (compared to the crappy starting breakers) just felt weird to me. Could make blank ones, but there's something about having actual cards. Then seems like it should be something there's a lot of, which if we're talking core-sets is pri-req or private security force...
Starting money: somehow I think I missed that the runners started with 2 armitages, instead of 3, and I was also confused about why the runner got starting armitages AND there were armitages in the draft. I find @Nobo715 and @westonodom's idea of throwing out the starting econ interesting. Anybody tried it? Would you up the econ in the cube just a little bit to compensate?
Thoughts welcome, and if we wind up trying any tweaks I'll report back how it goes.