Taking Community Temperature on Faust

I often discard my whole hand to go through little engine and gain the 5 credits, if I’m in an economic slump 5 credits is usually better than whatever is in my hand

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I once thought that AI breakers taxed clicks as well as credits (Except for Wyrm, which taxes credits at a rate higher than you can click back up.) Eater requires >2 runs to access, Darwin requires turns of build-up, and the shaper AIs require shaper tricks deal with ICE outside of a narrow purview.

The idea I think was that cards are clicks, more or less. (And also life force, or w/e.) But with all of Anarch’s tools for turning on a firehose of card draw, the effect was lost. On top of that, without an additional credit cost, the card enables some pretty bonkers plays, like staying at 0 creds and still getting into RnD

without faust i wouldnt have what happened today

mushin no shin + ice(or was it IAA?doesnt matter), (susano)

runner runs, i rez susano, he drops 4 cards, gets the agenda, GJ. flatlined from the PE ability, he didn’t realise and passed the turn. Hilarious :smiley:

but yeah david + faust IS a complete rig, and that’s the real problem . but that’s anarch only rig,so anarchs are the problem, ban anarchs

adding levy is 3 inf a piece. so that’s fair tbh.

i think that people that don’t have a problem with faust are jinteki. i wonder why…

The amusing thing is if they want to spoon it they dont get the 5 credits though

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Yeah my bad, I was thinking of a different deck, nevermind.

If it’s true that Jinteki has a better time against Faust, I’m not sure it’s just the net damage thing.

A lot of in faction ICE that is decent in itself is also reasonably unfriendly to Faust: Yagura, Crick on Archives, Komainu, Swordsman, Inazuma, even Wall of Thorns.

I’ve seen a few L4J faust variants that have the atman. It’s not crazy to get confused. :slight_smile:

Faust is only a major pain-in-the-dick problem when you’re forced into defense mode and can’t pull yourself together because all your stuff ends up in archives. Just saying

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Not if you put 18 ice like this out of 18 :slight_smile:
Nevertheless, it’s an ice based solution, “amoung others” :wink:

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It’s funny how Shaper was suppossed to be the card draw faction.

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The only way to beat Faust is to build a deck to beat it. That is poor design.

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I disagree. A Corp player can outclass a Faust player in the skill departmant and win. Also, if a Corp player builds a deck to beat Faust, he will only win about 60 percent of thier games against Faust decks.

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A Corp can, but it’s far likelier the runner will have something to deal with your assets, Faust and whatever support cards by the time you’re staring to think about scoring agendas. If your deck is designed as a counter to a deck and it only wins that many games against it, that doesn’t seem good at all. Faust isn’t super broken, it’s just meta warping and basically defines a big part of the game. You can win against Faust, but many people don’t really like having to play against it almost every game, and that’s what it feels like when there’s no restriction to playing it.

the worst thing is that I thought PE had a good shot v Faust decks. But competent Faust deck pilots will focus on centrals, and the card draw from wyldcakes means you can attack HQ and R&D quite confidently from click 1, especially in a faction that has IHW. And god forbid they play vamp…that’s effectively unwinnable

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At least they force you to play the remote game. If a Devils Food Cake deck gets a Chronos scored on them, it’s over.

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I can confirm this. My NBN FA deck scored chronos twice today. Once it was just ‘kinda bad’ for the runner, the second was completely devastated. It’s a powerful agenda that is only notably weak against criminal.

If you’re really raging on Faust that bad, I implore you with every fiber in my being to try these two words:

Core Jinteki

PE hates on Faust as if it knew it was coming. I started running 3x komainu and mulliganing for it because it hits so often these days. The best solutions are the ones you’ve had for so long you forgot about them. Embrace the damage people. Love it and it will love you back.

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I’ve also not had too much trouble with Faust in IG. Mushin + Chronos (I don’t even run this, but if my local meta was all Faust all the time I would) + Overwriters + Ronins (throw in some blacklist for good measure) and it’s a pretty crappy game for them. Do I win them all? Of course not. But the thing is, damage isn’t just Faust-hate, it’s runner-hate. Don’t be afraid to use your Ronins early. 3 cards is a pretty big temp loss, especially with Genetics Pavilion on the board.

Anarch is far and away the faction best equipped to deal with PE, Komainu, and all the implied cards. Faust being an issue is not it alone in a vacuum. The rest of the deck around Faust crushes PE. IHW, Parasite, Levy and Wyldside are four of the best cards in the game at beating PE.

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I know it’s been said to death, but it seems to me that ice destruction is the greater problem with Faust.

Now, Parasite has been around for a long time and is frustrating, but you had ways to play around them. Ice up archives/drop a CVS to discourage Datasucker farming, play with enough ice to recover quickly, the plays were there. And usually, decks that leaned heavily on Parasite recursion were still susceptible to gear-check ice.

Later, we got cutlery, and while Eater-cutlery decks were a thing, they still had a problem with gear-check ice if they wanted to access cards. So while you couldn’t play around the actual cutlery, you could still play around the deck.

Faust is different. It makes cutlery just as easy to use as Eater, but with the benefit of an access as well. Now you can’t play around the cutlery, and short of murder, you can’t play around the deck nearly as well as before.

Having said all that, I think the solution is fairly simple. It may be naïve of me, but it seems like introducing more untrashable ice could be very healthy for the game. Not a vast wealth of them, but perhaps 1 per faction, or at least per subtype. This gives you an actual option to play around cutlery without severely diminishing ice destruction strategies.

I also like the design space this could occupy in Weyland. An advanceable ice that can’t be trashed might actually breathe some utility into a tired a Weyland mechanic. I’m not saying Woodcutter becomes good by being untrashable, but it would certainly nullify its most glaring weakness.

The biggest problem, of course, with suggesting that future card design solve current card problems is that it would be years before such a card came to be.

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