What decks are NPEs (Negative Player Experiences)?

Don’t know how many councilman I’d want to have in my deck compared to the 3 jacksons the corp would would have. I run employee strike as a one off as I’ll probably have time to dig for it while the corp is assembling their combo. Slots are always tight in my runner decks so needing multiple councilmen to stop CI seems less reliable.

Though I guess the plan would be to put down councilman and start running? Make them either install is a turn early and give you a turn to trash or need to install/always have at least 2 to soak the first councilman derez?

I’ve never played against one of these decks and just see them discussed on here so I’m uncertain of the best way to disrupt them.

If you are shaper: a surprise councilman from Artist Colony, ideally wait until after they instal agendas but before they scored any, they will probably be low on clicks and mirrormorph and can’t recover.
As Noise: keep clone chips and street peddlers to mill during the combo.
As anarch in general: vamp them to zero, or go for a big medium dig and hope.
As Criminal: siphon them to 0.

Most combos need 3 Jackson shuffles to pull off, so the correct play would be to Councilman the third Jackson, which they can’t replace.

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Ah, I didn’t know that the combo was reliant on all 3 jacksons; now I see how Councilman is generally better against CI. Thanks!

eater keyhole that gets locked out from everything but eater accesses vs ig kill with museums is the worst game of netrunner I’ve played lol. The DLR mill deck was negative for some but I weirdly found it kind of exciting playing against it.

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Councilman doesn’t persist if you trash and reinstall the Jackson right? I think you might be able to reinstall Jackson somehow if you don’t also have to worry about Clot and the like.

Correct. If they have enough money, they can Interns twice during the combo turn. Gets harder if they also have to CVS, but I think it’s possible.

Seems like Eden Shard is the Shutdown/Jackson/Diagnostics sliver bullet, but are there any other ways for Eden Shard to be a valuable card in your deck?

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maybe against palana with agroplex who IA niseimk2, then discards down to 5. at the start of your turn fisk them, then run rnd and pop eden, then play deja vu for fisk and do something else. on their turn they will draw 2, going up to 12 cards in total in total, they score out their nisei, discarding 7, then you bounce some ice with leela, fisk again and run archives and HQ? this should probably go on the living the dream thread.

Living the dream is for when it actually happens.

The more I play against museum decks, the more I agree with people who don’t enjoy playing against it. It has a way of just drawing games out so badly.

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I couldn’t find a better place to put this, so it made sense to resurrect this thread as I think bad decks are about to get much worse. 1 Influence for Friends in High Places FFG?? Why, just why?

NRDB - Near-Earth Grief: Kill Yourself 5

Can someone convince me why Friends in High Places is so bad? It does kind of replace interns I think, but the corp needs recursion options for a post-jackson howard world… The fact that people can put all of the corp recursion options into one deck so they can recur a bunch of assets they don’t have enough money to rez anyway (seriously this corp deck looks poor)…is kind of a non-issue I think.

I’ve seen a few decks playing Friends. I’m not sure it will push any existing asset spam decks over the top. Just looking at this thread though makes me feel a lot better about the game atm. There seem far fewer npe decks doing the rounds, and none of them are new.

No I think you’re right, the thing that made full power IG54 before MWL 2 earlier this year an NPE for me was the fact that it would eventually get a board state where victory was basically 100% guaranteed but it could still grind out for another 15+ minutes of agony where the runner just slowly bleeds to death comboed with the disgusting setup speed and resilience that MCH and non-unique Museums gave you.

This NEH deck doesn’t seem to do… anything much unless I’m missing something? You durdle around with triggers at the start of the turn, spam assets and get rich off turtlebacks and hope the runner doesn’t slums your SanSan and score out the agendas that are slowly pooling up in HQ. The only actual thing that it seems to be able to do to stop an anarch running r&d a dozen times and just winning is if you can recur multiple prisecs onto it over and over again and even that seems like a speedbump?

Aside from intentionally moby-ing and trying to annoy people I don’t see how this is an NPE, that’s just intentional slow play in a tournament setting…

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First game at new store as a new player: Eater/Keyhole

First game at another new store, still as a pretty new player: DLR, Keyhole, Siphon.

Fun times. :smile: Really enjoy shuffling my deck over and over. :wink:

Still playing the game and learning it, but there are a lot of popular decks that are basically built around the idea that one of you is not going to be playing Netrunner in this game.

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If that was me, I’m sorry. I had a brand-new player wander into my store for a casual Saturday tournament where I was tuning my apocalypse MaxX deck.

He was surprisingly good natured about it, but I blew his corp up in violent and unforgiving fashion.

Thanks, Bubba. It was not you, It was not really a bad experience. Just odd to have it happen twice at new stores.

It is hard to learn the fundamentals of the game, though, when all the popular decks get to be popular because they twist or ignore those fundamentals. Maybe the fundamentals are not really the fundamentals any more?

yes, welcome to the game. Core strategies are not currently strong enough to win with at a competitive level, so Runners and Corps have been going back and forth for a long time now seeking ‘alternate’ strategies to victory, usually by undermining the deck across from them in some fashion. The game is fairly obtuse right now, and has been for awhile. By obtuse I mean removed from the Netrunner experience introduced in the Core set.

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I actually think it’s alright atm. Hate Bear, Temujin Whizz, Citadel Andy and CTM are all basically fair decks (yes ctm has some ‘unfair’ combos). If it isn’t Dyper or IG then ice and breakers will matter.

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