Yeah, Damon “confirmed” this in the same way he “denied” Core 2. He said a bunch of things that make sense if it’s true, but doesn’t actually say that it’s true.
Full Damon Quote, first one in response to “A combo of MWL and BAN list seems like a good tradeoff of both: Tier 1-? for strong cards, BAN for broken cards”:
I agree and that was what my plan had been, but there were some recognized problems with that form or addressing the metagame, just as there are problems with a Restricted and Banned list. Ultimately it is the lead designer’s job to implement these sorts of decisions and do what they feel is best for the future fo the game. All the people worrying that it is going to somehow break the game or ruin it should probably wait and actually play with it for a while before passing judgment on it. All the people who feel it is the salvation they’ve been waiting for, well I like the positivity, but generally, even that should probably be kept in check. No one gets it all right the very first time they try something. This list is certainly going to need revision, some things moving from banned to restricted, restricted to banned, and things on neither list getting placed on one or the other should be everyone’s expectation.
I’m keeping my fingers crossed that it is near perfect, but experience on both sides of the gaming world has taught me to be pretty forgiving and keeping my expectations in check–so I am pleased with the concerted effort to make improvements but expect there to be some fine-tuning.
Second one, in response to people saying they took pride in Netrunner not having a banlist:
Not having a restricted list, or banned list or MWL is pretty much never something anyone should be proud of after a few years of releases. It is for all practical purposes impossible to make perfectly balanced cards that create a perfectly balanced metagame unless every single card in the game follows a specific and rigid mathematical formula and has no non-quantifiable elements.
This would lead to a stale and unimaginative design and play.
The other side is that the game does not follow those parameters and the games company simply is ignoring problems.
I think it was time to ban some cards, when I had designed the reised core that was a large motivator to my selection. With it’s implementation I would have also created a banned list, so this comes as no real surprise to me.
I thought a statement or an update to the MWL needed to come out about every other month as ideal, but no less than every three months. But the design and development cycle and the workload of OP makes something like that very difficult, and once you commit to it you need to stick to it or get crucified on the internet.
I’m interested in seeing how the players react to the restricted list and how it shapes the metagame. There are some genuine “logistical problems” with both the MWL and the standard LCG restricted list as they apply to Netrunner. I chose the MWL as the easier one to sort out, but I’m hopeful that Michael has figured out how to thread that particular needle.
Certainly strongly implies it’s real.