Disclaimer: not disagreeing for the sake of being argumentative, I just seem to disagree and this is definitely an interesting topic, hence the wall of text
Yes, and that is exactly the point Iām disagreeing with, here.
- They donāt have the same disadvantages as 3/2s, for exactly the reasons I went into earlier.
- Cost/Score ratio - in terms of the point strictly, sure. Other than that, Iām not so certain - they either win you the game, or get you money, or get you scoring more agendas. The only one where the cost/ratio bit is a concern is the last type, and even then Iād wager itās comparable to an Ash/agenda situation - itās just different in that if you draw a ton of Ashes and no agendas, you canāt score.
- Deck space is a valid concern, but itās compensated - the lack of an appropriate early RnD defense tends to be less swingy in terms of results. Yes, the runner will pretty much get some points reliably, but he will have a tougher time getting to match point just from early RnD leakage. This is most definitely not the case when youāre running something like 222222233
- Getting to the finish line and the utility of blank 3/2 - well⦠problem is, the seventh point is so much more important than the first two. Having six points is probably worse than having five and a really good 1-pointer ability available (except for very specific cases). For FAing, 3/2s are boss, of course⦠for other things, Iām personally not so certain.
Domestic Sleepers - Iāll just say one thing: itās pretty obviously an āI need 6, you need 7ā kind of thing. Seeing how there are entire decks built around that (out of Harmony Medtech) and theyāre not total pushovers to play against, surely this canāt be bad in the faction that has two 3/2s and Biotic Labor? Also, Archer is most definitely a bitch in HB - if youāve never tried it, I heartily recommend that experiment. Iām personally not that sold on Bifrost specifically though, because it can be a blank a lot of the time (sort of like Veteranās Program in a Profiteering deck - if you draw them in the wrong order, youāre hosed).
Mostly agreed on the Jinteki front, with one caveat - Nisei is probably the strongest 4/2 in the game. The faction just didnāt have the tools to leverage it properly until now, I feel.
Youāre totally spot-on about one thing though - the 1-pointers canāt be used as thoughtlessly as the 3/2s. You have to have a reason to include them, and the ones you pick have to have good synergy with the rest of the deck. Iām just saying that itās much easier to fulfill these two conditions than it would seem at first.