Inspired by @FightingWallon's thread about how to help new players, I realized we have a lot of arcane lingo we use in Netrunner, accepted as common parlance by experienced player, yet means nothing to a newer player.
I figured we could gather a lot of these "unofficial" terms and define them, to help newer players get in the groove.
I'll start us off:
The Jackson Window: The action window a corp has between when a Runner has committed to making a successful run, but before they access. Infamously used to rez and use Jackson Howard, but is also useful for rezzing upgrades dealing damage.
Drip economy: Gaining an advantage in resources (cards, credits, ect) passively, without investing further resources into it. PAD Campaign, Sensie Actor's Union, Wyldside and Beth Kilrain-Chang are all examples of drip-economy. Magnum Opus is an example of economy that ISN'T drip.
Fast-Advance: Also FA, or "Scoring out of hand". The corp action of installing and scoring an agenda within the scope of a single turn, thus not having to have it installed during the Runner's turn.
This usually requires gaining extra clicks in some way (for example Biotic Labor, Jeeves Model Bioroids), reducing the advancement requirement of Agendas (for example SanSan City Grid), or placing more Advancement tokens on Agendas than normal clicks would allow (for example AstroScript Pilot Program or Trick of Light).
What other terms in Netrunner were you forced to learn as you started to become more experienced? Let's compile a list!