I wanted to make this thread after listening to the latest Source podcast last night. I haven't been following ANR casts for a time; I think this is the first time I've heard Boggs. I have read threads and comments about his community engagement.
I wanted to say in a public space how grateful I am to all designers of this game. Lukas, Damon, and now Michael: all have incredibly difficult jobs and have overall done an incredible job thus far. It will be exciting to see a new design approach with Boggs.
I took a break after Flashpoint, for a number of reasons. Just last week, I finally bought into the Red Sands cycle and am thinking about the game on a daily basis for the first time in a year. I largely attest this to the latest MWL, which in my mind 'stirred up' the meta as Boggs would put it. As someone currently playing a MaxX deck with 2 Rumor Mill, and a CTM with 2 (yes, 2!) Sensies, I am still able to play styles I love while also appreciating how much more fair the games seem. I applaud Boggs first iteration of the MWL, and look forward to his curation of it. He is already putting a lot of time and thought into it, and I think that's great.
I also want to say thanks to Damon. He is a polarizing figure, but I think Boggs nailed it when he said that Damon made some of the most exciting cards in the game. It is very rewarding for me to consider the narrative of this LCG, and look back on all the metas of the past. Faust is one card that I will never forget, and while rightly MWL3 now, I am happy that the card was made, as I had tons of fun playing a number of decks with it. Many others could say the same about other cards. I give Damon credit for not being afraid to push the boundaries. He was also responsible for the MWL, a boon to the game IMO, and was very engaged with the community, which is always admirable.
Please keep this thread positive and respectful. Give thanks for particular cards and policies; share personal anecdotes of the designers; and express your sentiments looking forward under Boggs.