Reasons? Thoughts?
Possibly to distract them from centrals by burning clicks checking remotes, entice them into running late in their turn, bluff out agendas if they stop checking. Also, more things to architect
Mostly because NEXT makes every match-up involving parasite worse and thatās every match-up except Leela and Stealth Andy. Also because I think money is going to be the deckās weakness. The sexbots tend to be worse outside ETF because you lose money up front thst you canāt afford but you never rez btw unless you are at worst neutral. Also this deck actually threatens flat-lines so running late in the turn is worse for the runner. And finally because you arenāt really going for gear checks, you want to make runs on centrals taxing whilst you mushin away.
The problem I was finding in that particular decklist is deck space. What are you going to cut for the warehouse?
Cybernetics Division: Humanity Upgraded (Chrome City)
Agenda (10)
- 2x Accelerated Beta Test (Core Set)
- 3x Mandatory Upgrades (What Lies Ahead)
- 3x Project Vitruvius (Cyber Exodus)
- 2x Self-Destruct Chips (Chrome City)
Asset (12)
- 3x Brain-Taping Warehouse (The Valley)
- 3x Cerebral Overwriter (Creation and Control)
- 1x Haas Arcology AI (Creation and Control)
- 3x Jackson Howard (Opening Moves) ā¢ā¢ā¢
- 2x Snare! (Core Set) ā¢ā¢ā¢ā¢
Operation (9)
- 2x Green Level Clearance (A Study in Static)
- 3x Hedge Fund (Core Set)
- 3x Mushin No Shin (Honor and Profit) ā¢ā¢ā¢ā¢ā¢ ā¢
- 1x Neural EMP (Core Set) ā¢ā¢
Barrier (6)
- 3x Eli 1.0 (Future Proof)
- 3x Markus 1.0 (The Source)
Code Gate (4)
- 1x Turing (Breaker Bay)
- 3x Viktor 1.0 (Core Set)
Sentry (3)
- 3x Architect (Up and Over)
15 influence spent (max 15)
18 agenda points (between 18 and 19)
44 cards (min 40)
Even with the warehouse money is going to be a big issue, I went with shell corp in order to have some sort of sustainable econ. If you stick it under an overwriter its almost safe (vamp/denial will hurt). I donāt know if the brain chips are worth it as the deck I posted is more or less about that first maybe second bluff. Did you score ManUp or did they hit an overwriter? If neither of those happen it will be very difficult to winā¦ you then have to hope for an aggressive sec or a super valley grid server.
I agree. I think thatās the sort of thing that only playtesting will reveal. But I do think that the economy is light and that sacrifices will have to be made to get some more in.
To make it worse thereās loads of other stuff Iād like to squeeze in. For example Iād love Archived Memories in there to recur Mushin. And Iād like Blue Level Clearance to get me to Mushin and targets quicker (and because its amazing once Man Up is scored). But space is really tight. I suspect with only 15 ICE that Valley Grid is going to be underwhelming - although again Iād like to see how 15 ICE in a 44 card deck plays out before committing to that.
To quote Colonel Stonehill from True Grit, āI do not entertain hypotheticals, the world as it is, is vexing enough.ā I really love that movie.
A blank 6/2 is not in question here, because MU is not a blank 6/2. Itās a 6/2 that provides an impressively powerful ability. Blank 3/2s DO exist, in the form of Project Vitruvius. If Iām in a position where I can score a Mandatory Upgrades over three turns (taking 7/9 clicks to do so), then most of the time, I personally would probably prefer to score 2 Vitruvius (taking 8/9 clicks across three turns). Thatās the real question here. When is scoring MU better than something else you could be doing?
If Iām at 3 points or more, two blank 3/2s is better. If my remote server cannot be secured, a blank 3/2 is better (because I might be able to bluff an asset/trap or FA it out with Biotic Labor). If any MU gets stolen, my ability to score another is greatly diminished since my opponent now knows to look for it, as opposed to ABT and PV, which are standard anyway.
Perhaps Iām missing something; I remember trying out the deck this one is based on, Upgrades Incorporated, but I really canāt imagine this deck winning consistently against the vast array of potential IDs and archetypes one can expect to face at high-level play. As a specific meta-call, or against less experienced opposition, it can be quite powerful.
You canāt replace one card with two cards. So letās first ask, is mandatory better than one blank 3/2? Unless youāre on 5-6 points, thereās always that possibility.
Even if you assume that the top card of your deck is another blank 3/2, it still doesnāt guarantee you four points over mandatoryās two. Youād have to spend two more clicks to score the four (one to draw it one to install it) and it could be stolen out of your deck or hand while youāre scoring the first one.
The agenda suite in the link posted in the top is 2x ABT, 2x MU, 3x NAPD, 3x Virtruvius. So itās just replacing one MU with an ABT and changing the last one to taste, be it Efficiency Committee or what have you.
That assumes you clicked to draw at some point; not always the case.
I feel like MU is viable in the right build; this deck has too many weaknesses that others better than I have already pointed out for me to really think itās a top-tier deck. Whizzard makes the gameplan much harder. Dedicated ICE destruction can wreck you. Stealth uses recurring creds. You might just lose off R&D/HQ before you can score 7 since you only have a few copies of the most taxing ICE. I like the idea of using Encryption Protocol and MU and asset spam to just tax the runner into oblivion while you sit on Scrooge McDuck money. But I think runners are too tricky, with too many ways around that gameplan to be really viable.
The main reason itās viable in RP is because of the ID ability, the power of Caprice Nisei, and Nisei MK II as a fail-safe. HB doesnāt have the tools to copy that (aside from Caprice, and ELP is the closest thing in-faction).
I got the chance to play against this yesterday and I wasnāt that impressed. My opponent did manage to score the Mandatory Upgrades without me getting in, but in the time it took to score it I was able to install a Keyhole and use it over and over again. At that point my opponent has to choose between spending time away from Man Up to protect RnD I might be able to get in and take it, and if they ignore me Iāll build up a huge advantage.
Man Up is clearly insane when scored, but taking 7 clicks to score it is often what loses you the game. Even when you can protect it.
One of my favourite plays in the game is Fast Track, install ManUp naked, advance. Then advance, advance next turn and chuckle at the runnerās confusion. I actually scored one in regionals last weekend after Archived Memories, Fast Track, Install; Advance, advance, advance. Alas, I still didnāt win that game if memory serves.
Hypothetical to entertain: You spend 3 turns scoring MU, Noise takes a Vitruvius and Turntables it
That is awesome!
Yikes. Really makes agenda abilities a bit worse in general. I donāt know if thatās a good thing or not.
I donāt think turntables is going to be that much of an issue, if it is Iāll eat my hat.
Mandatory Upgrades is doable with a caprice on board, thatās how I score it anyway. Or over advance Ares. Or score a 3 pointer for that matter. Yeesh.
Yeah, MU isnāt really unreasonable as a card, but you definitely need some combination of things to get it in - likely a taxing server plus a Caprice/Ash (maybe both) to ensure they stay out. The issue is that sometimes you just want other stuff when you see it. That can be true for many cards and agendas in particular, though, so maybe itās not a big issue.
Turntable will see play for sure. I donāt know how big it will be. Probably be hit or miss most matches - either itās great and makes your game much easier, or itās just a useless install.
I started playing the Turntable game, where every time I drop a Grimoire in a tournament I pretend itās a Turntable. So far 3/4 games in my last GNK it would have been a huge impact, swapping for loaded Nisei, swapping a Chronos for a PriReq, and an NAPD for a loaded Astro.
You have to score agendas to win- if youāre winning, then great, youāre winning. If not, you take the ātrapā agenda NAPD and reverse it, gaining your opponentās advantage and giving them a blank agenda.
Did you tell your opponent what game youāre playing? For example, if I see Turntable get installed as RP, Iām going to burn that Nisei token on ETR whenever it looks like you have a reasonable chance to score. As NEH Iāll probably score that Beale in my hand right away rather than hold out for an Astro chain.
Like Vigil, the Corp has a lot of counterplay to the console if they can adjust their strategy.
I agree with your reasoning here - Turntable on the board is going to change how any corp plays.
The interesting thing to me is that both of the ācounterplayā examples you give are examples of the corp choosing sub-optimal play. Getting RP to blow a nisei early or NEH to slow their roll and score out blank agendas early are both potentially pretty great results from this card.
Overall I think this is great card design, can be played around but also must be played around. I think it will see play as an āanarch astrolabeā (i.e.: this deck needs 1 more MU and this is a cheap way to get it in faction that has nice utility as well) similar to vigil.