Here’s a couple that jump out at me. I was going to post earlier, but I honestly didn’t know where to start. So I’m just going to kinda throw stuff out there.
Your only economy comes in the form of agendas, and there’s only 6 of them. For almost any 49 card deck, this is very, very low. If you don’t draw a Profiteering immediately, you’re broke. If you do draw one, you almost invalidate 1/2 your ice (Checkpoint) because the BP you take makes the trace inconsequential, unless you want to blow the money you just got from the Profiteering. At that point, you just blew loads of cash to make it read “end the run” for a single turn.
The second thing that hits me in the face are the Punitive Counterstrikes in a deck that has 20 1-point agendas. People probably aren’t going to be taking more than 2 agendas a turn anyhow, since they’ll want to be taking tags each time they take an agenda (the times when people actually want to take meat damage against Argus are few), and they’ll want to clear those tags as soon as they get them. So you’re paying 3 (or 6 if you have both of them) to deal 2 (4) points of damage, which is not enough to do anything other than inconvenience the runner. Hell, I’d be happy if you did, since I’d probably gladly discard 4 cards to make a deck with no economy lose 6 credits. After all, if you have no money, you can’t advance agendas. And if you can’t advance agendas, you can’t get your economy back. Or pay for Snare!. Or DRT. Or Scorch.
That’s another thing. I can’t see a way for any kind of non YOLO-LET-ME-DIE runner to ever end the turn with a tag, which makes Scorch a dead draw and Traffic Accident a pointless exercise in futility. Wait, I just thought of one: if you get a False Lead scored, and forfeit it. Other than that, there’s no reasonable way to tag the runner on your turn. “But wait, there’s a Posted Bounty!” a voice says in the distance. Well, yeah, but since that’s the only thing in the deck that makes sense to IAA, the runner just runs on every advanced card, since there’s no threat not to.
Next: Shock! Why? I guess a net damage is a damage, but I’m already running against this deck with a full hand and at the very least a click left to clear tags if I hit an agenda, so I’ll just draw if I feel I’m in dangerous territory. Which I’m not, because you have no way to tag me on your turn anyhow. But if I feel like it, I can.
So against this deck, I’m running at everything you install. Everything. There’s nothing threatening enough to keep me from doing so. I’ll trash DRT, since I’ll have the money because I’ll only have to break ice every other tuesday (plus I’ll have loads of BP), I’ll clear the tag and draw after hitting Snare! (although the draw is optional, and once I figure this out I might just stop), I’ll give Shock! a weird look as I let it sit on the board, and I’ll let Jackson either do his shuffle thing or I’ll trash it. And I will steal 7 agendas.
Oh yeah, Housekeeping. I have no idea what this would even do, since I only need to install one program the entire game: whatever gets me through Archer, if I even care enough to see what’s on the other side, since there will be plenty of other juicy servers I can turn my attention to anyhow. Your hand is flooded, R&D is a goldmine, and each remote is probably an agenda as well. Regardless, Housekeeping is lasting 3 turns at the extreme long-end anyhow, since I’d be Shock!ed if I didn’t hit an agenda before then.
There’s more I could say if I looked harder, but I think I’ve given a good jumping-off point here.