I think Alice is a bit better than suggested. Getting the most out of her ability relies on the order of your actions too. If you're going to use Maw, for instance, run Archives first to lose the "worst" card from HQ, then Maw later and you'll hit a "better value" card on average. Or if you're running HQ, likewise do it after an Archives run. You get a free "I automatically can't access the most rubbish card" bonus on HQ. As Rotage noted, she's best early game. Therefore I think you have to build your Alice decks to maximise this rather than hard, all-in hand destruction. Alice with Account Siphons, Lampreys, Keyholes, Mediums plus her ability (and almost mandatory Archives Interface) means that you ought to be able to draw a hand (or quickly draw into) something that can attack any central. And taking a liberal approach to head-butting ICE means the Corp hopefully can't defend them all immediately even if the have drawn enough ICE.
I am surprised at the talk on Miraju that no-one mentioned HQ. It seems like it is built for HQ (and why would you put it anywhere else?). Jinteki has traditionally lost on R&D accesses, you can ICE R&D to the heavens and probably want to anyway. While HQ now can be reasonably-well defended with a single Miraju (serendipitously freeing up more ICE for R&D, hooray!). If they break it, they can't access HQ. If they don't break, you can shuffle away one agenda (note that the draw is optional, so you can always reduce your agenda count by one in HQ if you have any there), and hopefully that is enough to make them whiff on HQ access. You only need to make the outer Archives ICE taxing enough that draining you out on repeated 2 credit rez costs for Miraju isn't viable for the Runner. I love this ICE.