Hey guys, been testing this archetype a lot since Kala Ghoda and have found it surprisingly strong--I've found that using dedication ceremony + Hollywood grid is better than traditional mushin varieties of off the grid. It might be enough to push this deck into a new level of strength. I'm very happy with my latest iteration:
Off the Grid Ceremony
Blue Sun: Powering the Future (Up and Over)
Code Gate (2)
- 1x Orion (Order and Chaos)
15 influence spent (max 15)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Kala Ghoda
Deck built on NetrunnerDB.
Here's a previous build in netrunner db, together with a lot of discussion on card choices:
This latest iteration seems to be much stronger. Government Takeover has fixed the agenda flood issue, while adding two more slots (plus removing the necessity for research station!). Because this deck limits R&D and HQ accesses so much, I don't think it's a huge liability especially since late game we can often use Atlas to fetch it vs a deep dig (which incidentally maximizes r&d agenda point reduction per atlas token!). Archived memories has proven to be a power-house--the ability to chain Oversight is amazing plus it helps increase our general recursion vs ice destruction decks and Noise. Losing Toll-booth hurts ICE suite, and forced some rebuilding, but memories seems to be well worth the ICE downgrade. Still not sure on datapike vs enigma, but I figured that with only 2 codegates might as well make them marginally more impactful--wormhole seems a plausible code-gate as well, but Assassin seems strictly better tax in most cases and so I use it instead (but keep datapike for minor tax + gear check + early game ICE). Spider-wall has proven to be a very solid early-game binary ice that helps create critical mass of Faust+Lady hatred while taxing 3 for Corroder. Together, Assassin and Spider-wall (together with hive of course!) creating enough late game longevity to cover the loss of Tollbooth. At the same time, AM allows for more room to hard-rez Curtain-wall which is extremely impactful.
Dropped Dedication ceremony to 1. It's dead until late game, where we can search for it with Atlas. The addition of AM has made this even more correct. Fewer dead draws early to mid game is crucial in this deck--late game has a way of finishing itself off if everything goes well.
Interns is often somewhat dead and slow, but I think it helps a lot of bad matchups and bad situations. It also helps chaining Oversight when runner denies it (especially effective if they use D4vid!). Some room to move to 1, but I think it'd be hard to upgrade this.
Forcing in 1 or 2 CVS is likely correct to shore up the Anarch matchups, but I hate including tech slots until the rest of the deck is worth playing on its own. At this point in testing though, I think it might be time to try to force them in Probably best options are -1 datapike, -1 interns, or maybe -2 datapike + 1 wormhole, possibly -1 spiderwall. Hard to drop anything else at this point, so will be excited if others have ideas.
At this point slots seem extremely tight to me, so I figured I'd offer up the deck to you guys. Give it a spin, it wins games It's reasonably skill dependent--a lot of efficiency you can gain early with good technical play, and late game novel spots often come up where you're often forced to take creative lines to score out. I really like the remote-less game (one of my first solid corp decks was CI tax) so I find this deck really fun to play--but your mileage may vary