I know I’ve been distant lately, but I still think about you often. You melted the ICE around my heart, and taught me to pressure Archives in a way I never thought possible. I know we haven’t played together much, but I promise your day will come. I just need a little more time.
I was thinking about this yesterday and I think if Breaker Bay Grid didn’t exist this would be the replacement card, even though Oaktown Grid is worse in literally every way.
Oaktown Grid + Eve Campaign = 9 credits to trash and 6 to rez plus the install clicks.
BBG + Eve = 7 to trash and costs the Corp nothing but the clicks used to install it.
Adding the “even during the run on which ‘x’ is trashed” clause doesn’t really save it, unfortunately I think.
I feel like many of the Grids are so hit or miss. SanSan, Breaker Bay, and Crisium are fantastic. Port Anson, Satellite, and Midway much less so.
The idea was originally inspired by Jon Hartmann’s NEH during SC’s last year. Grail is the perfect counterpart to Midway, since each of nine ice can have a maximum of three subs, making the normal break cost for each piece six credits(barring Sunny’s breakers, which is three).
I then focused on making it as taxing as possible, which is why I went for Spark. A well-timed ad rez can cripple the runner just enough for a scoring window. It also helps that it gives you enough economy to stack the ICE. TL;DR becomes very useful with Grail, and Assassin just fit right in. Red herrings doesn’t protect itself, but has saved me more often than not and is influence free.
Post-MWL I’ll want to keep the NAPDs. The Astros were great, but can easily be replaced here. I’d probably take out the Adonis and one Crisium Grid for the influence.
The problem is that they can just access and trash the grid first, hence the complaint about lack of text similar to Red Herrings: “Including the run in which this card is trashed”.
I’m not saying add Red Herrings, I’m pointing out, like @ryanbantwins, that the runner can pay 1 cred {correction: assuming it’s rezzed, it increases it’s own trash cost to 4} to trash Oaktown Grid, then 5 creds to trash Eve, for a total of 6 creds. Besides that, Red Herrings is only for agendas, so I’m not sure where you’re getting your numbers.
All in one bad deck: NEXT (ID), Minelayer, Errand Boy, Howler. Wanted to try to get NEXT’s silly amount of required ICE helping it out economically and with tempo. Architect also real good. Of course, if they just choose to break your ICE, or just hold off for big runs, the whole idea falls apart.
Plus, parasite. I’d revisit with new ICE choices, but low inf anyway.