I haven’t tried this yet, but I think that Mutual Aid Society looks like an interesting format for a team tournament. Would need some updates - mostly “if your partner is playing NBN, you may not play Weyland.” And maybe randomize which member of each team goes first each game, to hamper Apocalypse/HHN shenanigans.
Aside from that, my main concern would be that the games might be long. I might see if I can talk people into trying it after I’ve tested my one-game-round tournament software, so I can use that to keep the tournament length down. Though I guess I should try to run one or two test games first, so I know if length is even an actual issue.
For those who don’t want to read white text on a purple background, Mutual Aid Society works like this: It’s a four person game, with two Runners and two Corps. The Runners are one team, the Corps are the other team. For one side to win, either both players on that side must get five agenda points, or both their opponents must be flatlined/decked.
Turn order is Corp #1, Corp #2, Runner #1, Runner #2, repeat.
Each player’s board state, credit pool, deck, hand, etc are kept separate, but each player has the following new click actions:
- [Click]: Transfer any number of credits from your credit pool to your partner’s credit pool.
- [Click]: Transfer any number of credits from your partner’s credit pool to your credit pool, up to a maximum amount set by your partner.
Each team may confer on strategy, share information, etc.
Tags apply only to the Runner who received them, and can be used by either Corp for actions against that Runner. Bad pub belongs to the Corp that received it, and can be used by both Runners on runs against that Corp.
If you have five points but your partner doesn’t, you continue to play.
If a player is flatlined or decked, their partner continues playing alone. If the flatlined/decked player had at least five points, their partner can still win by getting five points. If the flatlined/decked player had less than five points, their partner can only win by decking/flatlining both opponents.