Clone scheduling - 3c, 4inf
The first time you play a run event each turn, you may trash another run event from your grip. If you do, add the trashed card’s text box to the run event you played (you can only replace accesses once).
“Come on, check the feed again. There’s no way he could have been in two places at once!”
“Oh really?” - Ken Tenma
I’ve had this idea for a while, but doubling up on run events just seems so cool. Imagine being able to legwork HQ with a mad dash live, play indexing with a dirty laundry to gain credits for the other run. I’m not sure how to word this, but the idea is you make one run and gain two effects, rather than making two runs for a click.
Compromising database - 5c, 3inf
Whenever a piece of ice is rezzed, you may place a power counter on it. If there are more than 3 power counters of pieces of ice, trash Compromising Database.
When you encounter a piece of ice with a power counter on it, you may remove the counter to gain credits equal to its strength.
“It’s a lovely piece of software. I’m sure my associates will love it.” - Los
I have no idea how Los is supposed to play, but this sets him up as a criminal that likes to play the long game, and combos with derez effects to make you a lot of money.