I really don’t like the SoS because it does feel very random. I think what it really does is give veil of fairness to an inherently random structure. For example if you get paired up against a strong player in the first round and get swept you are at a significant disadvantage to making the cut because even if you claw your way back up you will do it through weaker opponents and thus not only have to make it to the points cutoff but rather exceed it because you will be lower in the SoS pecking order. Also small variations in the SoS based on players in the lower half that you played shouldn’t impact your chance of getting in. Just because you played the player that ended up 32nd and another player played the player that ended up 24th doesn’t mean jack but it could be the difference between getting in an not getting in.
Ultimately you have to incentivize players to want to get more wins. With the current structure there is minimal value to wins beyond what you need to make the cut. I like the randomization idea as long as it’s set up to put the top players in and then randomize the players with marginal points. Everyone would feel cheated if the top swiss player didn’t make it. But if you were right around where the cutoff would have been and don’t make it you could have always won more games and will feel less cheated. How often do you think if I sweep this last match I might make it? The RNG method is just an extension of that thought process and really changes the swiss mentality to let me get the most points in order to maximize my chance of making the cut. Which is exactly what we want players to be doing. It also never quite eliminates players and thus people in the middle still might feel in it and still play their best. Again, a very desirable outcome as far as player behavior.
I highly doubt this will ever be implemented but it is an interesting thought experiment on how to create a tournament structure that rewards players for playing good solid netrunner the whole time rather than playing the tournament structure. I’m more interested in player behavior than maximizing the probability of finding the best player. That is an interesting metric but less interesting to me.