Just to break this discussion into a separate thread from the Core 2.0 thread -- what would good, new demo decks look like with this Core? Not talking about teaching decks, or even "good" decks, but explicitly demo decks.
While many dislike the old FFG demo decks (Kate, PE), I actually find them quite useful and good for explaining the basics of the game. Given how frequently already I've seen people say something like "Wow, Siphon's gone? I might come back to the game now," I suspect we'll have a need for demo decks to drum up new players or reteach returned players, well before FFG can get official ones printed.
So, Stimhack, what would you put into a demo deck? Keeping mechanics to a minimum (so, no traces, no bad pub) seems wise, but beyond that, what else would you do?