For much of Netrunners’ history Runner decks have generally played the role of ‘controlling’ the Corporations, having to be flexible in order to deal with a range of reasonably linear gameplans that corps might execute. Conversely, the majority of successful Corp decks have been ‘aggro’ decks, dictating the pace of the game forcing the runner to respond by applying pressure through scoring agendas or developing other threats.
Recently however, Runners have gained tools to execute powerfull linear gameplans of thier own; milling the corp with DLR or constantly clearing out ice on RnD to threaten medium digs. The designers have long been trying to push cards for more reactive corp decks, it was the lead justifiation given for currents, however there has been at best mixed success. Even so, I am not convinced the existing card pool has been fully explored, and the Mumbad cycle seems likely to be pushing this theme even further, notably through powerful effects like Museum allowing recursion of ‘removal’ and solving the corps’ inevitability problem.
The purpose of this thread is to facilitate discussion on exploring a different way to play corporation, focussed primarily on countering the runners moves and depleting thier resources rather than executing a common gameplan against all decks.
Specifically, there are a few key questions that I think warrant answering:
What current decks, if any, already have this as a primary goal? (Note: I do not see PE in this category)
Which factions / IDs are best suited to it? Control cards have hitherto been split mainly across Jinteki, Weyland, and NBN.
What are the different styles / methods of controlling the runners boardstate?
And have the designers now done enough to make this a viable deck-type and to what level?
I do not believe any existing threads directly pertain to this topic; hopefully others with similar thoughts will find this useful.