I’ve been a fan of NBN for a long time, and while NEH gets a lot of flak for having 17 influence, a lot of people don’t play it for it’s unique style. They play it for it’s speed and its ability to get an astro chain going. And often, they try to play as little like an “NBN” deck as possible. Gotta throw in all that HB taxing ice or those HB fast advance cards. All in the name of getting astro scored. I’m not knocking it. Its a solid plan, but it’s barely a requirement for building an NBN deck.
Here’s my latest and greatest variant. On other sites I tend to post almost every brain-fart I have, but not for you guys. This is actually a good deck. It’s good enough that people who aren’t me are picking it up and beating me with it.
This isn’t going to be a primer unless you want it to be, but I think this deck is as good or better than astro-biotics. It’s far more interactive, but if it gets going it’s way harder to beat.
Here’s the deck. I’ll talk about it a little below and then we can have a conversation about the deck if you have questions or criticisms. You will note it is 54 cards. This may not be the optimum build, but it’s got a nice balance and you draw so much that the 54 never feels painful. I often win with about 10 cards left in the deck, though wins can come just as fast as fastro if the train happens early enough.
The more important thing is that this deck is harder to lock economically or via centrals.
Crazy Train
Near-Earth Hub: Broadcast Center (Upstalk)
Agenda (14)
- 3x AstroScript Pilot Program (Core Set)
- 3x Breaking News (Core Set)
- 3x License Acquisition (All That Remains)
- 2x NAPD Contract (Double Time)
- 3x Project Beale (Future Proof)
Asset (17)
- 3x Daily Business Show (All That Remains)
- 2x IT Department (The Source) ••
- 3x Jackson Howard (Opening Moves)
- 3x Marked Accounts (Cyber Exodus)
- 3x PAD Campaign (Core Set)
- 3x Turtlebacks (The Source) •••
Upgrade (3)
- 3x SanSan City Grid (Core Set)
Operation (3)
- 3x Sweeps Week (True Colors)
Barrier (4)
- 1x Wall of Static (Core Set)
- 3x Wraparound (Fear and Loathing)
Code Gate (6)
Sentry (7)
- 2x Archer (Core Set) ••••
- 3x Architect (Up and Over) ••••• •
- 2x Rototurret (Core Set) ••
17 influence spent (max 17)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to The Source
Deck built on NetrunnerDB.
I’ve opted for a lot of sentries that are true gear checks, things that can really mess a player up if they aren’t ready for them. The controversial agenda package supports Archer because the 1/1’s are good fodder for it. And more importantly the ice supports IT department, which is usually a mid-game play that takes the deck over the edge. Establishing the lock is rarely necessary, though its possible. It’s more about securing your position while other cards run.
I’d say the heart of the deck is really Turtlebacks & Daily Business Show. Between the two they provide consistancy & economy. But the rest of the deck is good too. IT enables remote scoring in a relatively ice-light deck. And the SanSans tend to get your train rolling just fine. What’s more, the license acquisition helps offset any early game trashing or bring’s back a sansan behind ice at an inopportune moment. Architect kind of seals it all back up. Once IT get’s up and running you can usually reverse any amount of trashing that’s occurred.
Smart runners kill Daily Business Show on sight. Fewer kill turtlebacks, though I think that will change.
I’m publishing this because I think its good. I want you to try it. I’d like to hear how you make it your own. This is a lot more fun to play than fastro-biotics or other NEH builds that I’ve tried (Even as much as I love TOL in nbn). Also, some of the feedback I’ve gotten confirms that it’s not just in my head. I tend to fall in love with janky decks that are tier 2 or 3. I don’t know that this is tier 1, but it seems to be doing far better than my other stuff.
So, have I struck gold?