CT String Theory/Doubles/Oracle May (It works)

Sounds like my local shop :confused:

Moist, how many turns would it take you to be ready to face an Inazuma/Rototurret remote? Got your Garotte out first? My R&D is a rezzed Ice Wall and unrezzed Enigma. Are you going to be able to use those Maker’s Eye before you draw through most of your deck?

Played a couple games with Overmind. Kept feeling like I was lucky to draw it; probably a good sign. It’s really good, often worth the first Test Run.

I’d be happy to run (what turned out to be) Inazuma/Rototurret without a program out. Corp spends 7, and I lose a click. I’ll make that trade every time. Even if I’ve already got a program or two out, it’s not the end of the world. This deck doesn’t lose to program destruction. In terms of Ice Wall/(Enigma), I lose a click; again, not the end of the world. It doesn’t matter much if I don’t get to use any/all of my Maker’s Eye during the first draw through. As I understand, this deck is all about cycling through your deck and setting up by mid-game, and then locking down late game. That said, it is very feasible to win before late game.

And how about if you’re against a moderately skilled opponent that doesn’t rez ice for no reason?

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Then we rely on who drew the better cards.

This is why I run tinkering. Figure out 1 ice, tinker the next.

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I’m moving more and more towards 3x Tinkering. Otherwise my experience is that the corp finds it a little two easy to force out an early game-changing agenda (Astroscript/Atlas/Nisei II) behind two pieces of unrez’d ICE early. It also helps make runs through large sentries less painful in the mid/late game.

It seems like you are still working hard on this David. I got lazy and have been playing other stuff, but I did play my version Wednesday night.

I was able to use my singleton Tinkering to good effect. I am wondering what I would cut to go 3x? Everything is so useful!

My current version:

2x Oracle May * *

1x Torch
1x Femme *
1x Battering Ram

1x Tinkering
1x Hostage **
1x Infiltration
2x Indexing
2x Legwork ** **
2x Eureka
2x Scavenge
2x Dirty Laundry
2x Levy AR Lab Access
2x Quality Time
3x Test Run
3x Lucky Find ** ** **
3x The Maker’s Eye
3x Power Nap
3x Sure Gamble
3x Diesel

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LOL. THIS THREAD IS WIN.

And that Noise deck is pitch perfect.

That’s exactly the issue! I have two Tinkering in at the moment. Personally, I dropped Hostage, because I found I was drawing into May naturally enough without it (I run a third Quality Time in place of the Infiltration and have a third Eureka in place of a Makers Eye, so the draw and double ratios are the same as yours). In 30 odd games with the deck I don’t think I ever played it/wished I had it. Where the third comes…who knows, although I did play with only 2x Makers Eye for a while as three meant they were clogging my hand a bit.

Yea, Hostage is probably a weird call if we want a third Oracle May, we should just run a third May. I like the third Eureka because it pairs well with 3 Test Runs. I feel like I would want to run Overminds still which would make better use out of the Scavenges and early aggression.

Oracle Chaos

Chaos Theory: Wünderkind (Cyber Exodus)

Event (32)
3x Diesel (Core Set)
2x Dirty Laundry (Creation and Control)
3x Eureka! (Second Thoughts)
2x Indexing (Future Proof)
2x Legwork (Honor and Profit) ••••
2x Levy AR Lab Access (Creation and Control)
3x Lucky Find (Double Time) ••••• •
1x Net Celebrity (The Spaces Between)
3x Power Nap (Double Time)
2x Quality Time (Humanity’s Shadow)
2x Scavenge (Creation and Control)
3x Test Run (Cyber Exodus)
2x The Maker’s Eye (Core Set)
2x Tinkering (Core Set)

Resource (2)
2x Oracle May (Honor and Profit) ••

Icebreaker (6)
1x Battering Ram (Core Set)
1x Garrote (True Colors) •••
3x Overmind (Honor and Profit)
1x Torch (Mala Tempora)

15 influence spent (max 15)
40 cards (min 40)
Cards up to The Spaces Between

Deck built on http://netrunnerdb.com.

I’d play Hostage over a third May. It feeds Power Nap and isn’t a May misfire. But I don’t think it is needed. I think that the deck can draw and play May consistently and quickly enough without it. Or maybe I’m just lucky.

I don’t think I would run 3x Overmind and the 3x breakers as well. I think I would be looking to optimise an Overmind build to capitalise on the early aggression from Overmind with masses of multi-access (incidentally I don’t think you need Tinkering and 3x Overmind, they both serve essentially the same function). I think it would play very differently but that it might well work. My main worry would be the multi-subroutine Jinteki ICE. I think you could run into problems with them.

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I think the two worst would be Komainu and Ashigaru, which are both based off hand sizes, and only once. Tinkering is the alternative option, but for a quick pressure it’s still TR breaker, Tinker, run, may/recovery, vs Overmind to run. With Overmind that’s 6 cards instead of 3 to start running with, and as a first install makes good use of CT’s extra memory, and will last at least two turns worth of runs. But especially with Ram and Garrote that means subsequent installs are much more useless. SMC is a harder call because expensive breakers are worse off because of it.

I’ve been experimenting with using Retrieval Run lately, since everyone all of a sudden remembered that existed now that inject is a thing. There’s no risk to May, it’s a good bit of added insurance in case you’re stuck digging for whatever “get my crap out cheap” piece you’re missing or you go and face check a Grim or some damn fool thing like that, and a darn good way to cheat out programs otherwise because let’s face it, who is going to be icing archives against CT?

This deck is so bananas. Fun to play, but you really have to be committed to drawing up until you get your breakers out. I had one game where the test runs and two of three breakers were all being too cool for school and hanging out at the bottom of the deck. I was forced to just draw and diesel while my opponent scored behind a wraparound that made my garrote cry. Ultimately I lost after getting a few points back.

So my question is does running one-of the breakers make this deck necessarily more vulnerable to bad shuffles? Running two-of breaks that beautiful oracle may econ/draw, as does throwing in a same old thing.

Tinkering goes a long way to stopping that issue without messing up the deck ratios. As does using Femme instead of Garrote. Although Wraparound remains an issue.

That’s poor luck; nothing to really be done about that. An important thing about playing this deck is knowing what to Test Run first. For example, against Jinteki, my order is Killer Decoder Fracter. Against Weyland, Fracter Killer Decoder. Granted, playing as aggressively as I do you can lose your Fracter to an early Killer, but sometimes the risk is worth it to apply early pressure. My build only runs 2 Tinkering but I usually try to save them as long as possible. I don’t think this deck needs to completely eschew early pressure. After all, you’re better suited to recover than many other builds that apply early pressure.

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Thanks for posting this Deck Idea. It is refreshing, fun, and competitive as well.

I won my first Game Night using a variation of the original deck, and thanks to you I have myself a Deep Red playmat. Here is the version that I ran, nothing too crazy.

CT. Doubles - Oracle May (Tourney) (40 cards)

Chaos Theory: Wunderkind

Event (35)
3 Diesel
3 Dirty Laundry
2 Eureka!
1 Hostage ••
3 Indexing
1 Infiltration
1 Legwork ••
2 Levy AR Lab Access
3 Lucky Find ••••• •
1 Net Celebrity
3 Power Nap
1 Quality Time
2 Scavenge
3 Sure Gamble
3 Test Run
3 The Maker’s Eye

Resource (2)
2 Oracle May ••

Icebreaker (3)
1 Battering Ram
1 Garrote •••
1 Torch

Built with [URL=http://netrunner.meteor.com/decks/ZsRqrEFj6vsNH4RzP]http://netrunner.meteor.com/[/URL]

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Based on the stimhack.com bylaws, you would owe 5% of the tournament winnings to the deck creator. I’ll be patiently awaiting 5% of the playmat; please pm for address.

Seriously though congrats on the win. I’m really glad people are enjoying this deck as much as I do.

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Hey everyone! Just wanted to point out that I saw at least three (3!) people playing this deck at worlds! I cracked a joke to a guy playing it who may not have got it. It’s not like I was wearing a shirt that said “DJHedgehog” on it or anything :P.

I was not playing this at worlds. I should have.

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