Dirty laundry is a 3x in here. A third indexing might be
[quote=“fluffdasheep, post:3, topic:1784,
Drop Escher/Tinker/Levy and Hostage for May and Stimhack?
You can’t abuse Stimhack with SMC, but it’s still a bunch of
credits to run/trash with.
Stimhack isn’t a terrible choice, but I’ve never needed more
economy. Try the deck out and you’ll see pretty quickly that money isn’t an
issue. I can’t think of a good reason why I don’t want to take brain damage
other than “why do it when I don’t have to”.
I was thinking of going to a third Levy as a just in case.
You will go through your deck at least 1 time in a game or you’re not doing it
right. While you can see I decided against a third Levy, playing with just 1 is
inviting a random net/brain damage to stop you from recycling and close out the
economy. This actually happened with 2 of with 1 Fetal AI on a 5 card hand. I
won the game with 0 in hand and 1 in deck. I was dead in the water but I got
lucky on a psi game. This was against Eric C. who posted http://netrunnerdb.com/en/decklist/8678/striving-for-perfection-v2-jinteki-q1-2014-earnings-cast-,
which was what he was playing.
post:4, topic:1784, full:true”]
why eureka over scavenge? true it feeds power nap, but that
can’t actually offset the $3 play cost unless you get it before all 3 naps (and
even still you’re out an extra click as it’s a double).
the first time I played against this deck (I’ve been calling
it “may 34” in my head) it was running 1 vamp. it seems like you want
some kind of HQ threat, and I would make it legwork. in a meta full of fast
advance (such as the league right now) I think you can probably get away with
femme instead of garrote, although then you basically have to concede against
weyland. using femme also means that extra scavenges aren’t dead draws.
I agree that on the surface scavenge is hands down better
than eureka. It saves a click and 3 money, so not a hard choice. The main and
most important difference is that because I’m not playing Femme, Scavenge dies
and provides nothing to the deck. The reality of the situation is that you won’t
get off the scavenge/eureka! More than 1 or 2 times per game. So, because I don’t
plan on playing all of them in a game, at least eureka feeds power nap.
I don’t think you all understand how good powernap is. With
4 doubles in the trash it’s a free lucky find. You’ll be playing the lucky
finds, maybe 1 hostage, 1 eureka and discarding the rest. I regularly play
powernap for 8 or more credits. It tops out at 12 for the last powernap, but it
happens regularly because you move through the deck so quickly. Huge swing in
credits especially given how efficient the breakers are.
I have played against several NEH and won every time. I’ve
out tempo’d every deck I’ve played against hands down. The doubles gain tempo
if nothing else because the cash gain on lucky find and power nap is so
efficient. Again, I think people who see this don’t fully understand how strong
power nap is. Try the deck and tell me that the doubles are too slow.
Another point is that the breakers are so efficient that
deep digging R&D is totally possible against NEH. Other than tollbooth (and
caduceus/eli, to a lesser degree), there are no ICE that are costly in most NEH
decks. The games have mostly come down to the wire, but I am always able to
pull out enough from R&D before they can score out. NAPD contracts aren’t
as big of a hit to this deck, again, because it makes so much freaking money.
Totally agree about Legwork. I even mentioned this in my OP.
I thought about it, but the problems are 2 fold. 1- I don’t
need the econ boost and 2- it hurts oracle may to have things that aren’t
events in the deck. If I had the stones to play 1 oracle may and 2 hostage I
would because drawing a card and gaining 2 is amazingly strong and not whiffing
on May is tremendous.