[quote=“x3r0h0ur, post:35, topic:1784, full:true”]WitRD
is in there because I thought that having hostage for 1 card was dumb, even if
it fuels Power Nap, and WitRD is a pretty cool effect, that works great with
legwork. The flow of the game is so
different when you know what the corp has/has on R&D, and you’re showing
them 1 card per turn I can say I’d
probably keep this change, except maybe pro contacts, but then I’d have to cut
the diesels or QT, not sure which.
I found myself all over the map in the 6 games I
played. Sometimes I thought Planned
Assault for my 2 inf double + vamp would be great, due to my stacks of
bills. Then the next game I figured 2
hostage and maybe another resource would be good. Ultimately the best compromise seems to be as
played above though, as it’s the best connection for the job.
Which brings me to Same Old thing. I always wanted it. If to play legwork again, or to play power
nap for god tier cash before levying, or to alleviate the stress of holding at
least 1 levy, and many more. However,
having 6 non-may targets is frustrating, hitting even 2 in a game can be a
I felt like it was ‘nice’ to have eureaka! for 3rd click
test runs in dire situations, but paying 3 clicks and 6 credits for a breaker
kinda is balls. That said, the deck can
handle the tempo hit just fine. This
deck loves to close scoring windows, and even moreso, hold them closed. Often I felt like I could hold a set of 5
‘trick’ cards, and click for credits until the corp made a move (RP and red
coats style advancing from remotes). Once
the money was locked up then I could take pokes and maybe draw and play
I never felt like I had to click for credits, I always felt
more efficiency came from just drawing until I found econ, and if I had to
pitch Eureaka! in the drawing process, then the click spent invested into
drawing it, gets paid back 50% in playing power nap later. Seems like an okay trade.
I think going forward I would go 2 TME 2 Indexing, and cut 1
scavenge maybe, but the deck runs on tons of cash, and has the scruff to run 2
times. Indexing is a killshot a lot of
the time, so I think it fits very well, esp if you can follow it up with a TME
to get 2 agendas. Tinkering is close,
because this deck does get to reading rainbow fast, but being able to snipe an
agenda when the corp thinks you can’t is amazing, and gets you that first ‘easy
two’ that puts the corp on the back foot post-haste. [/quote]
Any deck that is trying to score out of a server is going to
have a really big problem against this deck, that includes the wildly popular
HB and RP glacier decks.This deck makes money so fast and consistently it is
able to trash assets and still threaten to run on a scoring remote. I think you
said it best that it “closes scoring windows” very quickly, and it keeps them
closed. I’ve played 12 rounds of tournament games with this deck at this point
and every opponent who plays into a server has been blown away with 1 click may
(+2) 2+3 click lucky find or power nap (+6) and suddenly able to run anywhere
Since posting, I have made some changes to the deck. Femme
is probably the right choice, mostly because it allows you to close early game
windows where you’re lacking breakers. There will be some ICE that make you sad
(ICHI 1-2, Caduceus to a lesser degree).
It may seem tempting to play Same old thing, and I don’t necessarily
think it’s a bad decision. You’re assessment of “dickslap” when you draw
non-events with Oracle May is entirely accurate. In order for this to be
competitive the engine has to be going full throttle from beginning to end.
When May “misfires” is when scoring windows open up.
I actually like WItRD with this build. You have enough
threats to hit an agenda where ever it goes, and knowledge is power. May have
to steal that idea from you. I am against running three scavenge for sure,
especially with no Femme. I am running femme and 0 scavenge and it works just
fine. I was thinking of adding a scavenge but in reality this deck is so fast
it wins before you would need to shift femme.
Last night was another local tournament, only 8 players. I
ended up going undefeated with the deck posted here: http://netrunner.meteor.com/decks/Lk9xGv6xgBgnb9dmg/ Legwork is the true champion. I can’t believe
I ever played without it.
Last match was against a GRNDL willow of the wisp recursion with
power shutdown. It was able to slow me down, but not enough to stop me from
winning. He willow/PS my battering ram 5 times and it just wasn’t enough. I can
see how that deck could be a problem for non-shaper decks though. Yeeouch.