This is the deck I’ve been testing a bit, with great succes. It has femme (just better than garrote IMO) and Morningstar (not having legwork troubles me a bit). The thing is, Morningstar is just always 1-2 creds better than Ram against all except the big barriers. I had atman in a previous iteration, as a skeleton key for a high strength ice (Archer or Heimdal or so), but just never needed it (femme + scavenge does this job).
I run with 3 scavenge, as it’s really a lot better than Eureka if you can spare a click.for it the turn you testrun. I have 3 Eureka to backup scavenge, they often get discarded but as you need to discard anyway, it’s no big deal and they provide money afterwards with Power Nap.
How do others find quality time? It’s a card I often end up not happy to draw, as Oracle May and diesel already draw me more than I can use. Either I have other things to do, or no money to play it, or would end up discarding most cards anyway.
Also I do tend to run a lot while building up, face checking ice, trying to find an opportunity for makers eye or index.
I’m also intrigued by tinkering, I see the value of it, but never felt I missed it. But others seem to be happy with it.
Oh yeah, I can’t imagine this deck without the doubles. If the corp isn’t on matchpoint by the time you’ve reached the end of the first deckcycle (when you cash in on the power naps and have all breakers), they aren’t going to win anymore.
edit: Wanted to elaborate a bit more on the Morningstar - 2x Legwork dilemma. The first lets you get in cheaper in HQ and R&D, the second makes 2 HQ runs more efficient. Reasoning is that with the money I save, I can run more. Legwork is great, but sometimes you can’t use it and it clogs up your hand (and you need to drop 2 other cards). Morningstar is just better than Ram, unless you face Hadrian, Heimdal or Wotan, but then femme can bail you out. And the top corp deck (NEH) doesn’t use big barriers, so…
Chaos Theory: Wünderkind (Cyber Exodus)
Event (35)
3x Diesel (Core Set)
3x Dirty Laundry (Creation and Control)
3x Eureka! (Second Thoughts)
1x Hostage (Opening Moves) ••
3x Indexing (Future Proof)
2x Levy AR Lab Access (Creation and Control)
3x Lucky Find (Double Time) ••••• •
3x Power Nap (Double Time)
2x Quality Time (Humanity’s Shadow)
3x Scavenge (Creation and Control)
3x Sure Gamble (Core Set)
3x Test Run (Cyber Exodus)
3x The Maker’s Eye (Core Set)
Resource (2)
2x Oracle May (Honor and Profit) ••
Icebreaker (3)
1x Femme Fatale (Core Set) •
1x Morning Star (What Lies Ahead) ••••
1x Torch (Mala Tempora)
15 influence spent (max 15)
40 cards (min 40)
Cards up to Honor and Profit
Deck built on http://netrunnerdb.com.