Thanks for having me! If we’re really going to give credit where credit is due, I got the idea from the list that has been floating around Auckland for ages, similar to the one that won the Polish Nationals not too long ago. Perhaps it’s a function of getting out of Magic and getting more into deck building games like Star Realms and L:Encounters, but when I stopped thinking about my stack as a liability, it was like a light bulb went off. You took it a whole different direction entirely, monetizing the heap. It’s absolutely brilliant.
Some additional 2 cents.
I feel like if you think a build is over-May’d, maybe Rachel Bachman could fill the slot?
The only time Escher came in handy (and it did, once) is when I play against big ice, and even then it’s more a function of battering ram retaining strength. A lot of the big ice tends to be barriers, and being able to arrange them in such a way as to only have to pay to boost once can lead to substantial savings later on. That being said I’d rather see something else.
I’m not sure what form it will take yet, but I’m pretty sure I’m sleeving this to pilot today at the Fundraiser event (if I don’t puss out and just take AndiSucker, that is). I’ll be sure to post results.
She ran great, except it was against a field where it was somewhat moot. I came up against a Weyland flatline deck that sat back and made a ton of money, waiting to build that 8 credit lead and leaving me to play catchup while still trying to dig for agendas at the same time. Most of the rest of the play was against Jinteki, where your deck matters less then your ability to guess right.
That being said I really really love this stack. It can be, perhaps, a little on the slow side, having to dig and recur, but I really like the way it works. It’s left field and yet actually functions (and well!) Tier 1.5+ for sure.
Yeah, the variance with this deck comes with not finding test runs and hitting programs with oracle may. It can be slow unless you can get the femme out. Right now I’m running 2 scavenge, which gives you some flexibility with femme early if you can get it out. If you don’t get a test run or enough money, it won’t matter either way.
I switched to ProCon and I love it. Also slotted in a couple Rachel Beckmans for now; still testing. I won’t be going back to Oracle May, even though I’ve totally altered the “theme”
Exactly. It grants me the flexibility to swap in other things I want and still never miss. Might slot same old thing, different breakers, or other ways to use the extra memory (I’m thinking astrolabe and possibly paintbrush just to try at some point!)
I tried motivation earlier when I still used May and it was AWESOME as long as you didn’t discard it to her first. However, adding it back in here without may JUST to reduce the steps on Eureka (which you’re mostly only using to pump up your Power Nap) might not be worth it.
I tries a Pro Con version of this deck, found it a bit slow to kick off and vulnerable to tags. Then I started using a PPVP version, and it really blew me away. It has the same money generation engine as the original (with oracle may), but without the misfires. This also saves 4 influence, enough to get yourself a nice Morningstar. You should have access to all breakers when halfway through the deck (3x testrun + you can draw into breakers). Voice pads save some money, a ‘normal’ game is about finished when you’ve gone through your deck (cashing in the powernaps for the final offensive). You have Levy (or SoT for it) to reset your deck if needed.
I think it still can be tweaked a bit, in theory you shouldn’t need the 3 daily casts, but one of the weak points of every deck is no money when starting, they really help out well here.
I like the idea of PPVP in here. Makes Lucky Find’s insanely efficient. I think I’ll give this list a spin. Not sure about Morningstar without Sucker/Parasite. You can get locked out of a server by Hadrian’s, Wotan, even a super advanced Ice Wall. On second thought, I’m not sure PPVP is worth losing the May engine.
question for @DJhedgehog and others will lots of experience with this deck. how does it fare against PE? PE is a deck that makes rigs almost unnecessary, especially super efficient big rigs like this one. without the mill power of Noise, or any way to mitigate net damage/card loss, is the match-up tricky? you can probably outlast PE as long as you don’t lose at least one of your LALA. I guess you’re keeping your hand relatively full with May anyway, but deep digging RND against PE (unless it’s Keyhole) just seems risky, especially if they land a tag on you. what say ya’ll?
PE has statistically been my worse match-up, but that changed when I dropped 3x Dirty Laundry for 2x Infiltration. Since then, Jinteki has been a breeze. Zaibatsu Loyalty is out there, but whatever. I also switched from 3x makers 2x indexing to 2x makers 3x indexing.
Now RP is ruining my day more consistently, especially with Enhanced Login Protocols. Makes me so sad inside.
I’ve never been bothered by big barriers (femme 1, concentrate on servers not being protected when facing more). At first I carried an atman for these situations, but never needed it. With Quetzal being out now, big barriers will probably be even less popular (perhaps only until Blue Sun arrives)
If you draw well, nothing beats the May engine. But I found PPVP more consistent, you don’t have misfires, so you need 3 out of 6 cards (3 breakers + 3 testruns) to get your full rig out, while with May you often ended up misfiring your breakers in the heap, and then relying only on the testruns.
Pro Con would be good, but it interferes with diesel, one of our best cards. If you include both in a deck, diesels are either a dead draw, or you don’t take optimal advantage of Pro Con. Without diesels you have no digging power if the pro cons are deeper in the deck. Also the early money hit may give a window to score to the corp, and it also makes you very vulnerable to tags. All in all, same story as with May, under good conditions it’s stronger than PPVP, but at the price of being less reliable in general.
Going without May allows for Same old, to recur the event most needed (index, makers, legwork, testrun, money), so you have some flexibility depending on the matchup. Also with May you often had to discard events you couldn’t use yet, SoT you can just install for later. And you can run Morningstar, which is way cheaper than ram.
After installing PC, I usually try to click it as much as possible, to get out of the money hole, Diesel is not a card you want then. Of course it’s not totally dead (like PC #2 and 3), but not a card you’re happy to see either. Normally you’d use PC 1-2 a turn, if you also diesel, this average will be lower, basically what I meant when saying you don’t take optimal advantage of PC.
With May, the 1 influ cards you want or May and Femme, all the rest (lucky find, legwork, hostage,…) is 2 influ. So you go for 3 1-influ cards, and 6 2-influ cards. Lucky finds and legwork are very good, all other cards have to be compared to those to judge if inclusion is worth it. Not a lot of room to rejigger. Besides, the misfires are mostly bad for the fact that it puts your breakers in the heap, stretching your testruns, the 2$ you miss out on occasionally is not the biggest problem.