The Church of Noise thread is an excellent resource for playing Noise in general and for various takes on Noise. But it doesn't really approach the Noise mill archetype and I thought it would be better to start a new thread than get buried in the 300+ comments on that thread.
Below is the decklist I've reached after playing a ton of games. The basic gameplan is very simple and non-interactive. Get Wyldside and Aesop's out, draw viruses, play viruses, run the corp out of cards before they can score 7 points or hope you've buried 7 points in archives when they get to game point.
The actual play is a bit more complex. None of the gameplay decisions are what I would call difficult, but they are important and it's not a deck where you can just shut off your brain and play the one line. The tools exist to do other things, but they are more about taking opportunities that present themselves than they are about creating opportunities with cash and tricks like other decks do.
Noise: Hacker Extraordinaire (Core Set)
3x Déjà Vu (Core Set)
1x Levy AR Lab Access (Creation and Control) •••
1x Express Delivery (Honor and Profit) •
1x Scrubbed (The Spaces Between)
3x Inject (Up and Over)
3x Cyberfeeder (Core Set)
1x Autoscripter (Up and Over) •••
3x Wyldside (Core Set)
2x Aesop's Pawnshop (Core Set) ••••
1x New Angeles City Hall (Future Proof)
1x Eden Shard (Upstalk) •
2x Crypsis (Core Set)
2x Darwin (Future Proof)
3x Datasucker (Core Set)
2x Medium (Core Set)
3x Parasite (Core Set)
3x Imp (What Lies Ahead)
2x Nerve Agent (Cyber Exodus)
2x Scheherazade (Second Thoughts)
3x Lamprey (Upstalk)
3x Cache (The Spaces Between) •••
15 influence spent (maximum 15)
45 cards (min 45)
Cards up to Up and Over'
The cards I tend to debate either internally or with others are Darwin, Eden Shard, NACH vs Plascrete, Inject, LARLA, Scrubbed, Hades Shard. Here's my reasoning for their inclusion or exclusion.
Darwin - The deck can mill out most corp decks if it can keep them off game point long enough. Darwin does double duty, it can force the corp to delay a turn by purging, and if left alone can break in to steal an agenda keeping them off pace longer.
Eden Shard - I've included this because it's the only way to win via mill against a successful Hades Shard. I'm starting to lean against it because frankly if they've scored a Hades shard you should probably access archives immediately and give up on the mill to win plan completely. I'm leaning towards replacing this with another Express Delivery.
NACH vs Plascrete - Noise Mill more than any other archetype has better control over whether or not they get scorched/punitived. Imp allows for destruction of agendas rather than stealing them if Punitive or Midseasons is a concern. Other tag methods can for the most part be handled by NACH with 4C handy. Noise can also better control when NACH is destroyed and can profit if by selling it if he's fairly certain he's going to burn it on a specific turn.
Inject - The deck falls on its face if it fails to get Aesop's/Wyldside running. Inject digs for those specific cards. I've been finding room recently for Express Delivery which does the same thing but without burning vital viruses from the deck. If I swap Eden out for another Express I might lower the count on these.
LARLA - I added this when I added Inject. The experience I've had is that 24 or so viruses is sufficient to completely mill someone in an average case (couple Jackson's used but Deja Vu's primarily recurring viruses). If I inject away too many viruses then I need something like LARLA to mass recur my mill cards. This will get immediately replaced with Trope, but I'm considering removing it to add more Express Delivery and put back in the third Aesop's because my experience has been that games that get to the point of victory by milling out are often well in hand already anyway and milling out is a matter of pride more than necessity.
Scrubbed - Cerebral Static ruins this decks primary goal. If Cerebral Static was more prevalent or I had more room easily I'd run 2 of these but room is at a premium in this deck.
Hades Shard - The threat of this is enough for most players to be forced into immediate Jackson firing and that's generally fine with me. This card usually means I could take a hail mary shot in a game I otherwise probably wouldn't win. I'm not missing that personally and the influence can be much better spent imo.
Are there cards I haven't considered that could be helpful to the deck? Is there a reason I should consider running a particular virus that I'm not currently, or shifting the quantities of something I'm running? Can the deck be made more versatile without damaging the core focus of the deck which is burning cards out of the corp's deck?