Latest version is here. Original first post is below.
It seems like often when discussions about tournament structure come up, someone suggests that single-game rounds might fix a number of problems. Lately, when I have things to procrastinate, I’ve been working on software for running such tournaments experimentally. It is not ready for actual use yet, but it is in a state where I thought other people might like to play around with it.
You can get it here. Download, run, then go to http://localhost:8080/ in your browser.
The pairings engine is strongly influenced by this page about chess tournament pairings.
For reference, I think some of the possible benefits of single-game rounds are:
- Make tournaments a bit less exhausting (by having less actual Netrunner in them)
- Make tiebreakers less important by eliminating splits and by making time for more rounds
- Make IDs a bit less attractive, with the current scoring system. They’d be scored as ties, so they’d only be worth one-third as much as a win, while currently they are worth one-half as much as a sweep.
- Handle slow decks better by not letting games with them eat into the time for other games.
Of course, there would be downsides, the most obvious of which is the reduced amount of actual Netrunner in tournaments. I’m not suggesting that Netrunner tournaments should definitely use single-game rounds, only that I think it would be an interesting thing to experiment with.