Yes. Cascading triggers.
Yes. OoS is unique that its trigger effect monitors game state almost all the time. You have time between paying for SMC and installing the target.
BTW, just counted another game (against Jinteki Biotech). I got OoS halfway through the game, got 9c off it ā 1.5 credits/turn on average.
Honestly, OoS complements my Nasir playstyle so well that I cannot imagine not including it in the deck.
Whatās your current deck looking like?
This is what I have right now. Iām alternating Clot and HQ Interface. Also, Iām trying 3x DaVinci (instead of Scavenge, Plascrete Carapace, and Deus X), trying to assess whether itās a relevant include.
Solidarity v1.3 (Peddler)
Nasir Meidan: Cyber Explorer (Upstalk)
Event (6)
- 3x Diesel (Core Set)
- 1x Net Celebrity (The Spaces Between)
- 2x Scavenge (Creation and Control)
Hardware (9)
- 2x Astrolabe (Up and Over)
- 3x Clone Chip (Creation and Control)
- 1x Plascrete Carapace (What Lies Ahead)
- 3x R&D Interface (Future Proof)
Resource (15)
- 2x Armitage Codebusting (Core Set)
- 2x Film Critic (Old Hollywood)
- 3x Ghost Runner (The Spaces Between)
- 2x Order of Sol (First Contact)
- 3x Personal Workshop (Cyber Exodus)
- 3x Street Peddler (The Underway) ā¢ā¢ā¢
Icebreaker (9)
- 1x Atman (Creation and Control)
- 1x Cerberus āLadyā H1 (All That Remains)
- 1x Cyber-Cypher (Creation and Control)
- 1x Deus X (A Study in Static)
- 1x Faust (The Underway) ā¢ā¢
- 1x Inti (Creation and Control)
- 1x Mimic (Core Set) ā¢
- 1x Refractor (First Contact)
- 1x Sharpshooter (True Colors)
Program (7)
- 1x Clot (The Valley) ā¢ā¢
- 1x D4v1d (The Spaces Between) ā¢ā¢ā¢ā¢
- 1x Datasucker (Core Set) ā¢
- 1x Parasite (Core Set) ā¢ā¢
- 3x Self-modifying Code (Creation and Control)
15 influence spent (max 15)
46 cards (min 45)
Cards up to Old Hollywood
Deck built on NetrunnerDB.
How often do you find yourself using Atman when you have Inti + Faust?
Atman is on the watch list. Iām not sure that I want it. Itās tricky to balance the credits around it. On the other hand, itās rather versatile ā strength four Atman takes care of Ichi 1.0, Eli 1.0, potentially Assassin with DS counter.
this might sound totally crazy but back when I was still running MO one of my most common atman installs was at strength 10 against the curtain wall spamming blue sun glaciers in my meta. Thereās something nice about having a card in your deck that can beat just about anything if you have the credits for it.
That said, I sure donāt install it very oftenā¦
Well, given the rez cost on Curtain Wall, it doesnāt really require MO. But then they put another ice in front of it and youāre stuck with a very big, useless Atman.
Can I just say as someone who has just dipped their toe into starting to play Nasir, the artcle and this thread has been a wonderful read.
This exactly. Also a decent substitition for D4v1d is Lady + Stimhack. Itās obviously harder to find 2 cards instead of one when fighting Curtain Walls, but sometimes you have to take what youāre given.
Yes well, I suppose I meant that as a hyperbolic example of how rarely atman ended up being āwhat I needed.ā Though I did install it at ten a few times, it was more of a kick-them-while-theyāre-down move to Blue suns who were already losing to me
TLDR; atman is definitely on my shortlist if cuts become necessary. itās very hard to have the full lump sum when you need it, I find.
On that note, has anyone else noticed that corps are wither a) dropping midseasons like a bad habit, or b) supplementing it with alternative tagging techniques? Though I think FC is a very strong slot for Nasir regardless (NAPD and TFP aināt going anywhere) Iām honestly feeling like I need 2x plascrete, or at least 1x utopia to supplement the one plascrete. It continues to be rough out there for cash-poor runnersā¦
I find that with Imp and a plascrete Iām usually good.
I played three games against NEH. It was sad. One was close (it came down to a misclick, basically) but the other two werenāt even close. The main trouble is not the speed, itās their cheap Ice: I canāt use it to fuel Nasir. Combined with the fact that I can rarely trash SanSan, this spells trouble.
Specific card notes:
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DaVinci. I played about ten games with DaVinci. I liked it in two, maybe three, where it ended up as being Nasirās Easy Mark. Otherwise, it clogged the deck and my hand, and required MU. Decided to drop it.
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Clot. I cannot support this versus NEH AstroBiotics. Floating the 4c is painful, and they can just purge and there isnāt much I can do about it. Iām not applying enough HQ/remote pressure to support Clot.
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HQ Interface. Iām testing this as Clot replacement and itās doing wonders. The ability to scan the Corpās hand rather easily is wonderful. Going to keep testing it.
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Multithreader. Played four or five games with it, itās doing work. Supporting SMC and Atman is a notable bonus, allowing me to utilize it on turns when Iām not running.
This lead me to the following, R&D-heavy build. It has many changes from previous versions ā the absence of D4v1d, to note one. Ghost Runners are also gone, as is Faust, which might still come back to bite me.
Solidarity v1.5
Nasir Meidan: Cyber Explorer (Upstalk)
Event (5)
- 3x Diesel (Core Set)
- 1x Net Celebrity (The Spaces Between)
- 1x The Makerās Eye (Core Set)
Hardware (11)
- 1x Astrolabe (Up and Over)
- 3x Clone Chip (Creation and Control)
- 2x CyberSolutions Mem Chip (Fear and Loathing)
- 1x HQ Interface (Humanityās Shadow) ā¢ā¢
- 1x Plascrete Carapace (What Lies Ahead)
- 3x R&D Interface (Future Proof)
Resource (15)
- 2x Armitage Codebusting (Core Set)
- 2x Earthrise Hotel (The Source)
- 3x Film Critic (Old Hollywood)
- 2x Order of Sol (First Contact)
- 3x Personal Workshop (Cyber Exodus)
- 3x Street Peddler (The Underway) ā¢ā¢ā¢
Icebreaker (7)
- 2x Atman (Creation and Control)
- 1x Cerberus āLadyā H1 (All That Remains)
- 1x Cyber-Cypher (Creation and Control)
- 1x Inti (Creation and Control)
- 1x Mimic (Core Set) ā¢
- 1x Sharpshooter (True Colors)
Program (8)
- 2x Datasucker (Core Set) ā¢ā¢
- 1x Medium (Core Set) ā¢ā¢ā¢
- 2x Multithreader (Data and Destiny) ā¢ā¢
- 1x Parasite (Core Set) ā¢ā¢
- 2x Self-modifying Code (Creation and Control)
15 influence spent (max 15)
46 cards (min 45)
Cards up to Data and Destiny
Decklist published on NetrunnerDB.
Hmm. I donāt think this is a step in the right direction. Iāve been abusing Imp in the Fastro matchup, and Iāve been over 50% win ratio. Legwork + makerās is strong
Entirely possible that thatās the way to go. Iāll give the R&D dig build a few tries versus NEH (and other decks), if that doesnāt work I might resort to Imp. My one concern is that itās vulnerable to Cyberdex, which is a bit of a bummer.
Agree on all of these points. I havenāt been able to test a ton with multithreader (D&D isnāt in my meta yet and the last time I proxied a card too heavily, it gave me bad habits from playing it in an unprepared metaā¦) but the few games I have indicate that it has great possibility in Nasir.
[quote=āCJFM, post:354, topic:2609, full:trueā]
Hmm. I donāt think this is a step in the right direction. Iāve been abusing Imp in the Fastro matchup, and Iāve been over 50% win ratio. Legwork + makerās is strong
[/quote]I rarely disagree with El-ad on matters concerning Nasir, but Iām with you on this one. Iāve tried dropping imp so many times but it is just too good. Medium is tempting against NEH but probably wonāt be great in many other matchups- imp on the other hand is practically an install-every-game type of card. Deep in the doldrums of getting crushed by midseasons and TFP, I was even running a mildly-successful-but-ultimately-not-great deck with imp/progentior/virus breeding ground just to keep me in imp tokens.
Iām definitely open to putting Imp back. The challenge is influence. Three questions:
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what do you guys usually Imp?
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how often do you tutor for it?
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how often do you scavenge it?
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depends completely on the matchup. If Iām scared of scorch and canāt find plascrete, Iām attacking the combo pieces in HQ. against NEH, Sansans have got to go. I also like to hit unfavorable ICE when I see it in RnD or HQ, especially if I currently have a favorable board state, doing this can prolong the corps agony. Last but certainly not least, sometimes you just need to trash ash or some other high value target but canāt get in and still have credits (even with ghost runner) - imp to the rescue again. If I canāt find a film critic, imp also serves double duty for agends you see at the wrong time or canāt score.
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almost every game I donāt draw it naturally. occasionally if iām light on tutors (i.e.: one SMC drawn and no clone chips in sight) Iāll do without, but it hurts.
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tied for #1 scavenge target with d4v1d. Kinda depends on how badly I need it and whether or not my opponent has exhibited any virus hate (either by purging willy-nilly or by packing cyberdex cards). Incidentally, even when Iām not scavenging for imp, a used one makes nice scavenge fuel, to be turned into a cheap or free breaker or parasite without using a clone chip.
I use it every game. Itās one of the first cards I tutor for unless I run into a dangerous ice early and need an answer right away. I prefer to legwork with imp and try to pick apart troublesome ice or cards (interns, scorch maybe, midseasons, sea source, architect). On average I use clone chips to recur imp and scavenge for d4v1d.
It sounds like the two of you recurse Imp quite aggressively ā¦ Iāll switch between it and Medium and see how I do. Probably means I need to find room for Scavenge again.
Iām also considering giving Scrubber a try. Cannot be tutored but thereās a reasonable chance of drawing it by mid- to late-game.