I’ve always felt that expose is often bad for the game in terms of the Netrunner I like to pay, a game of out guessing and reading your opponent. Incomplete information and all that.
But that poker-type element of the game isn’t necessarily that well designed into Netrunner, especially online, where maybe most Netrunner gets played. Mushin is the best example of a card that is unfun online and maybe brilliantly fun live, if you are they type of player who enjoys making live reads.
If I were a designer, I think it might be interesting to explore adding subtlety the design space of the guessing game. Less expose and more elements that offer subtle information to make the guessing feel less random.
My point is that the single case of Falsified might not be clearly good or bad for the game, but speak to a larger weak-point in the current design style of the game. The game has so many other strengths though and the clumsy space of expose/mushin is ultimately part of the reality that no meta could ever be expected to not only be balanced but also perfectly explore every sub-element of the design place.
Know what I mean?