One of the things that makes Netrunner such a good game is the way it handles hidden information. The Corporation’s cards are played facedown, forcing the Runner to think about what potential cards the Corporation can play and the effect they’ll have in the game.
At least before Falsified Credentials came around.
Here’s the issue, Falsified Credentials is, de facto, 3 extra copies of Sure Gamble with a expose effect attached. They go into any deck, because there’s no reason not to include three additional Sure Gambles and they have the extremely powerful side-effects of disabling bluffs made by your opponent.
The way the card is designed, the monetary gain is supposed to act as a reward: Guess what the Corporation played and you get the money. But since it works on everything, it’s impossible to miss. Just say that unprotected thing in the remote is an asset and get your 1c Sure Gamble. I mean, when is it not going to be an asset? When it’s an agenda (Which means exposing is great) or when it’s an upgrade (Which are uncommon and often easy to tell apart).
In other words, now Criminals can run both 3 Extra Sure Gambles that just so happen to disable traps and ambushes. Is this good for the game? I would say no.
This is particularly grating because, like all other events, they can be recurred by Same Old Thing, giving Criminal decks often 5 or 6 expose effects at no deckbuilding cost. Is this good for the game? I would also say no. But, of course, it might be more appropiate to put the blame of that in SoT. Which I think it deserves it, mind you.
It should be noted here that “bad for the game” doesn’t mean overpowered. Falsified Credentials is not overpowered, it just makes the game less interesting, less fun and reduces the bluffing aspect that makes the game great. It is simply a badly designed card that ought not to exist.