I’ve been playing around with harmony glacier style (I like to think of it as avalanche because at some point you just start going and win). I’ve ended up with a very similar decklist after a lot of tuning:
Counterpoint
Harmony Medtech: Biomedical Pioneer
Agenda (6)
3x Global Food Initiative •••
3x The Future Perfect
Asset (4)
1x Daily Business Show •
3x Jackson Howard •••
Upgrade (6)
3x Caprice Nisei
3x Marcus Batty
Operation (11)
3x Celebrity Gift
3x Hedge Fund
2x Interns
3x Restructure
Barrier (4)
1x Ashigaru
3x Eli 1.0 •••
Code Gate (10)
2x Crick
1x Enigma
1x Inazuma
3x Lotus Field
1x Tollbooth ••
2x Yagura
Sentry (3)
1x Cortex Lock
1x Pup
1x Susanoo-No-Mikoto
12 influence spent (max 12)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Data and Destiny
Deck built on http://netrunnerdb.com.
Ice has gone through a lot of work, still some room to fine tune a bit but quite happy with the ice spread and influence spread. I’ve also played around with using Mushin + Junebug, once you have an agenda scored Mushin creates a lot of wins on average (you win ~50% of the time at equilibrium and it costs only the cards, a full turn, and a credit) but it takes up pretty valueable spots and i’m not sure if it’s not better just to use the slots (plus the turn used mushining) just setting up to score second one. Usually Batty+Caprice is still around on remote after first score anyways. Here is mushin version with a bit diff ice spread too:
Counterpunctal Death
Harmony Medtech: Biomedical Pioneer
Agenda (6)
3x Global Food Initiative •••
3x The Future Perfect
Asset (5)
3x Jackson Howard •••
2x Project Junebug
Upgrade (5)
3x Caprice Nisei
2x Marcus Batty
Operation (12)
3x Celebrity Gift
3x Hedge Fund
1x Interns
2x Mushin No Shin
3x Restructure
Barrier (5)
1x Ashigaru
3x Eli 1.0 •••
1x Wraparound •
Code Gate (9)
2x Crick
2x Inazuma
3x Lotus Field
2x Yagura
Sentry (2)
1x Architect ••
1x Susanoo-No-Mikoto
12 influence spent (max 12)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Data and Destiny
Deck built on http://netrunnerdb.com.
Btw, can you have multiple battys on one remote and just intend to rez + trash them one at a time? That would let us caprice +2 batty making it almost impossible to get through.
in general it’s a fun deck, still not sure how powerful it is (I’m not a great pilot and it seems like a fairly complicated deck especially early game). Good Psi game is pretty important (I wrote an article about game theory psi game it on BGG ages ago, well worth looking over it if you play this deck–bidding 2 a lot is really important)