Here're the cards that are set in stone in my mind:
- B&E Breakers (9 cards)
- Vamp & Siphon for econ pressure (2 cards)
- Levy and Same Old Thing (2 Cards)
- Techies & Fall Guy for cash (9 cards)
- Spy Cam (6 cards)
- Freedom thru equality wins games (1 card)
- Link: 1-2x Forger/Reflection + 3 hoppers (4-5 cards)
That's 33-34 cards down. After that, we definitely need a permanent breaker suite (3 cards), which is negotiable, multiaccess of some form (1-3 cards), also negotiable. So you're up to 37-40 cards that give you choices but need to be there. @pang4: you're right that Gordian is a great include. So much influence though! I might suck it up and consider Peacock if I need the influence for something else.
Then you've essentially got 5-8 cards of teching like Crescentus, PolOp, Deuces or efficiency boosts like Scherizade or OffCampus. These slots basically should be meta calls to speed up or enrich the deck, though some like PolOp are likely to stay in for the foreseeable future. So for instance if you're too slow add some Peddlers. If you're petering out add an extra levy. Etc.
I've been looking to shore up the asset spam matchup so have tried 1x Paricia recently. Reflection seems like a good choice over Forger since it gives the needed MU and can let you know when HQ needs to be hit. I dropped the Scherizade and Offcampus for in-faction Autocripter as efficiency boost. And I added a Gordian for more reliable access to remotes. Here's the current list:
Gamblecam w/Paricia and Gordian
Armand "Geist" Walker: Tech Lord (The Underway)
15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to 23 Seconds
Deck built on NetrunnerDB.
I took out the R&D interface for influence and with the Cams that's OK for most matchups. Resource destruction is a worry for this deck, so don't pop your Fall Guys if you expect All Seeing etc.
I've been very happy with the deuces for their synnergy with both Vamp/Siphon and the cams, letting you know if you can snipe that early agenda. I've learned that aggressive Camming early is almost always a good idea. Even if you can't snipe it right off that will let you konw whether it's likely to be worth it to hit HQ and/or the remote.
Jury's still out on Paricia but asset spam decks, esp EOI tagging decks, has been a weakness so I think it's a good add.
Haven't gotten a chance to test Temüjin Contract but that or a Security Testing could be an alternative. I'd probably drop the Crescentus for them. But I'm wary of adding even more resource dependency. The deck tends to fold if someone can land an All Seeing Eye so I wanted to add some resilience via non-trashable stuff. It also synergises with the Writers and Autoscripter.
Speaking of Autoscripter, I added it back in because I found I was often unable to install all the cards I drew. Faster setup is definitely a good thing in all matchups and you usually can afford the 3 creds. At 1x you're usually happy to see it but don't fold without it.
I tried out Beth on Jinteki and really liked her in this deck but the influence is probably better spent elsewhere. See also resource vulnerability.
Definitely considering Golden for the Garrote. Derezzing is boss when you've got the econ advantage. See also Writer and Scripter synergies with the re-install.
I had 1x inside job in here for awhile but Gordian solves the remotes problem I often used it for much more completely so it got cut.
Hope that's helpful! I've been testing this pretty much exclusively to get a sense of how to evolve it. From here I might play some Halyleycam for comparison and to test out the Bazaar/replicator stuff. This is a different style of deck than that (less reliant on long setup before running) but with some similar engine pieces.