I’m been absent from the forums for a while because I took a year off from the game. I’m back in it and have started building a few decks. This is my latest Criminal brew:
Armand “Geist” Walker: Tech Lord (The Underway)
- 1x “Freedom Through Equality” (Democracy and Dogma)
- 1x Account Siphon (Core Set)
- 3x Deuces Wild (23 Seconds) ●●●
- 1x Levy AR Lab Access (Creation and Control) ●●●
- 1x Vamp (Trace Amount) ●●
- 2x Forger (The Underway)
- 1x HQ Interface (Humanity’s Shadow)
- 1x R&D Interface (Future Proof) ●●
- 3x Sports Hopper (Salsette Island)
- 5x Spy Camera (Democracy and Dogma)
- 3x Fall Guy (Double Time)
- 1x Off-Campus Apartment (Breaker Bay) ●
- 1x Political Operative (Democracy and Dogma)
- 1x Same Old Thing (Creation and Control)
- 3x Tech Trader (Business First)
- 3x Technical Writer (Data and Destiny)
- 1x The Turning Wheel (The Liberated Mind) ●
- 1x Corroder (Core Set) ●●
- 3x Crowbar (Chrome City)
- 1x Garrote (True Colors)
- 1x Passport (Honor and Profit)
- 3x Shiv (The Underway)
- 3x Spike (The Valley)
- 1x Scheherazade (Second Thoughts) ●
15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to 23 Seconds
Decklist published on NetrunnerDB.
I’ve tested it a decent amount and revised it over a few weeks. I think it’s pretty well evolved. The core engine isn’t unique and I’ve seen a few other builds with similar pieces but I think this one does a good job of being strong throughout the game, a true midrange deck. You’re able to run early if you need to, can break into most servers midgame, and can develop that awesome credit pool full of inevitability in the late game.
Vamp is a head-scratcher for some but is key to lots of matchups- lets you turn that credit advantage into a massive tempo hit for the corp. Code gates on remotes are a weakness of the deck (max 6 breaks a game) and Vamp can prevent them from rezzing that ice- unrezzable ICE is the best kind of ICE. Additionally there’re three multiaccess cards in here, more than I see in some other decks: HQI, RDI, and Turning Wheel. I find the multiaccess to be more powerful than Spycam/FTE alone, such as when you haven’t been able to get PolOp down and they Jackson away that agenda on top. WIth RDI and/or the Turning Wheel it’s not a waste. HQI synergies very well with the Vamp/Siphon plan when you help force a flood midgame or you camera an agenda but can’t score it right away.
Deuces Wild is another head turner. I find it to be an excellent card early to set up, shifting to a very important tactical card mid to late for planning those key runs via the expose/run functionality. I try to avoid dead cards as much as possible and both Sure Gamble and Quality time were good early but useless in the stretch so it’s been a strong swap. Pretty much everything else besides the 2nd forger is never dead, and even that can get popped and replaced after a Siphon or vamp if you’ve got a hopper down for the link.
No Peddler because you want to see every card. No Replicator/Bazaar so you can pressure earlier.
Am considering a 2nd Polop or even a plascrete since the hoppers are mostly used for setup draw and the main damage/tag protection is money. A 2nd Levy would be nice for some matchups but the Cams really help with the efficiency of your runs. Would love to find room for a Crescentus again, which helps with the Code gate remotes stuff.
Comments welcome, especially from those who’ve been playing Geist longer than I have and want to share some lists! More broadly, this is my attempt to make a uniquely Criminal deck that has a chance in the current meta. I decided on Geist because draw was such a huge problem in every other ID but if you’re working on other Criminal stuff I’d love to hear about it.