You have to race Shapers. Luckily, they can't really trash your assets, so you just spam as fast as you can and build a two-ice remote (ideal is some combination of Architect, FC3, Vanilla, and Ichi - Magnet and Lotus Field are pretty bad against Shaper). Try and make them plant Architect or click FC3 before bouncing them with Vanilla. Try to cheat the 3rd (or 4th!) ice onto your remote via ABT, Sponsorship, or Architect fires - you want to go fast and saving that click / couple bucks to get more ice on there is key.
It's really tempting to score behind a single FC3, but don't do it unless you've found Login Protocol. Clicking FC3 to prevent your rush score is a pretty good trade for them in my experience.
If I were you I wouldn't Biotic 3/2s unless they have exactly enough program tutors on the board to get into your remote so that you can still score if they Clot (and then you have an extra click to put down a Sponsorship or w/e). Biotic is still super-useful in the matchup to score Food from an un-advanced state (with 2 of them or via SanSan / Jeeves).
Against Whizzard, the two keys to the matchup are Enhanced Login Protocol (and its never-ending dance with Employee Strike) and Accelerated Beta Test (Corporate Sales Team, if your build has it, is also super high-impact). Chances are, you won't win without Beta Test-ing something like FC3 or Architect (ideally you can then immediately Sponsorship a Magnet over the FC3 to protect it from Parasite and Spooned! ). If it's a Temujin Whizzard (a la the World Champ deck), then it's also pretty important (IMO) to try and cheese four of your seven points (ideally 2 of them will be ABT or Sales Team) behind gear-checks (as opposed to FA), because this will be a lot more cost-effective. "Score 4 points before they find a way through Magnet, best 3-rez ice ever" has been a pretty common pattern in my games. However, you might want to Biotic ABT (because the fire is so important) rather than risking it in a dicey remote (something like Vanilla, where they can get through with Parasite or a breaker). Just don't Biotic Vitru for your first 2 points unless you have like 2 Sponsorship and no ice.
What you do early depends a lot on your draw - just spamming assets is a little bit fruitless without ELP (this includes recurring assets with Friends!). So, if you don't have ELP, your early clicks are generally better-spent installing whatever ice you have and trying to cheese points (Vitru is worse to score than ABT or Sales Team, IMO, but if you must, try and get a counter on it rather than score it as a blank 3/2 - that's one E-Strike turned into ELP later). Assembly Lines is a big exception, since you get a benefit even if they trash it, you kind of want it in the trash anyway for Architect and Sponsorship and whatnot, and if they don't trash it you can AAL ice after they name a Temujin server.
The rush-ABT-early plan is threatening enough that you can actually get a lot of Architect plants that way (if it's FC3 they can click it, if it's Vanilla they can Parasite it so they'll run click one a lot of the time). If you start the game with two ice, AAL behind Architect is a pretty sweet turn one, since you can stuff Temujin (and Medium! and Keyhole!) if they don't run it, and you get an Architect fire if they do (low-value Architect fire, because nothing in Archives, but still - sometimes if you put out a naked Sponsorship or Jackson they'll run it before planting your Architect and then you're on the highway to value town). The early game basically goes like this - you install some stuff, they trash it, you try and score and/or get them to plant Architect or FC3. If at any point during all this you hit ELP then you play it and spam all the assets you've been holding (this is a great time to play Friends if you have it). Eventually your remote will lose value, either because they find breakers or all the ice gets blown up (putting SanSan in there is still pretty sick if they're like, breaking a Lotus with a Black Orchestra). At this point you hopefully have 4 points and now you're just holding on for dear life and trying to FA the last 3-4 (Sleepers is a life-saver here) while keeping the runner off your centrals by installing Clones, Sponsorship, etc. ELP and Friends are really huge in this part of the game, since Sponsorship and Clones triggers are huge in the race to FA all your crap before you die to Medium. Be smart about when you play Friends - Friends for 2 naked assets is pretty bad if ELP is not up. It's much higher-impact if you wait to put SanSan / AAL behind ice, or just install a bunch of crap on one turn with ELP up.
Against Criminal, I usually lose after getting 4-5 points and then getting Siphon-locked and losing on R&D. So my advice there is "if you think you have enough ice on HQ, you're wrong". Again, "try and cheat out your 3rd / 4th ice via ABT / Sponsorship / Architect" to save on install costs is the name of the game here. Play slower, try and stuff Temujin with AAL.
EDIT: btw, if you wanna stream some two-headed play or just play some games against me I'd be down, just PM me here or on Slack