I don't think they are great and they are either primers or geared towards beginner players but I wrote some Netrunner articles some time ago:
Structure of a Corporation deck: I explain the basic of deckbuilding. Like why one should play 49 cards, how many economy cards one should run and what kind of ICE spreads are needed to start the game.
Principles of a Corporation deck: I explain the underlying principles that make a Corporation deck work, like forcing the Runner to make a run.
An example of corporative deckbduilging: I build a very basic Scorched Earth-based Weyland deck step by step to show how it's done. I start with the core idea and expand from there.
I also wrote several deck primers but they are now obsolete or non-viable:
Upgrades Incorporated: A deck based around scoring Mandatory Upgrades by stacking upgrades and increasing their strenght with Encrpytion Protocol. A while ago German players resurrected the concept and took a couple big tournaments with similar builds which I didn't expect at all.
House of Cards: GRNDL rush through Oversight AI, Punitive Counterstrike and Corporate Troubleshooter to reset the board. This one was brutal back in the day but the release of I've had it worse completely negates the archetype. A shame because it was really fun to play.
Midway Supergrid If 5/3s with good abilities existed I would bring back this deck in a heartbeat. It's an HB glacier deck using Midway Station Grid and NEXTs to lock down servers. Its most interesting feature is that it plays 2 GRNDL Refineries and 1 Aggressive Secretary to force runs and play the shell game.
I don't think any of these articles is particularly great but I'm working on a Caprice strategy article which I think you guys will like.