Ok, so Rumor Mill is coming. For those who don’t know it, here it is:
Rumor Mill
ANARCH Event: Current
Cost: 1
Influence: 2 ••
This card is not trashed until another current is played or an agenda is scored.
The text box of each unique non-region asset and upgrade is blank.
This card is stupidly, stupidly strong. Let’s run a list of some the important things it stops:
Keegan Lane: Any decks relying on his interaction with Data Raven can safely be run against now.
Museum of History: Oh yeah, this card is unique now, and that means it does absolutely nothing against the Rumor Mill.
Chairman Hiro: Some kill decks like using this man drop honest runners low enough to kill them, but some nasty rumors about him can put an end to that.
Jeeves Model Bioroids: The courteous Jeeves bioroids are unique. Therefore, anyone trying to FA with them are going to have a terrible time…
Ash 2X3ZB9CY: Corps trying to score by out-cashing you? Thinking you have to run through their taxing remote twice? No more!
Marcus Batty: The program-trashing, runner-killing PSIcopath himself can’t stand up to the power of internet trolls.
Caprice Nisei: Responsible for ending more runs than any other card in our game, she finally has a foil. Political Operative helped, but Rumor Mill can end her reign even if she’s placed on HQ.
Jackson Howard: Read that again. Jackson “Our lord and saviour” Howard is unique, and therefore blank. Such a ubiquitous part of our game can now be answered preemptively. No longer can corps use him to filter out of Agenda flood, flee the punishment of Keyhole, or even draw to their own Currents to turn it off.
Basically what I’m saying is that Rumor Mill is the stone cold nutter butters, and I want to make a deck that makes the most of it. This is my first attempt.
Rumors of a monster
Valencia Estevez: The Angel of Cayambe
Event (36)
2x Account Siphon ●●●●● ●●●
1x Apocalypse ●●●
3x Blackmail
3x Day Job
3x Deuces Wild ●●●
3x Dirty Laundry
3x Déjà Vu
3x I’ve Had Worse
3x Inject
2x Queen’s Gambit
1x Rebirth ●
2x Retrieval Run
2x Rumor Mill
3x Sure Gamble
2x Wanton Destruction
Hardware (2)
2x Sports Hopper
Resource (6)
3x DDoS
3x Same Old Thing
Icebreaker (3)
3x Eater
Program (3)
3x Keyhole
15 influence spent (max 15, available 0)
50 cards (min 50)
Cards up to Blood Money
Deck built on https://netrunnerdb.com.
Anybody have any other ideas for the card? Fun brews? More cards it hoses? Strategies it opens up?