@Arkhon: I have no idea what snare adds to the mix, but I saw that my opponent had snare, so I didn't want to change that, since I'm a beginner at this deck. After playing ~5 games with the deck on octgn myself(no losses), I think the biggest thing that snare does is confuse the runner as to what's going on if they have never seen your deck before. Having the knowledge that you are playing against glacier helps significantly since you know what are the key resources in the game, which are different from the key resources in a traditional game vs corp. In a local store where people are familiar with your deck, I might want to replace snare with something else, but even then I'm not sure what I'd want. This deck hurts for economy, but it wants big economy effects per card. Having no remote early means that melange is out of the question. Celebrity gift is the obvious answer, BUT the deck benefits quite a bit from not letting the runner know how many agendas are in HQ, since it will be trying its best to make it expensive for them to to get in. ETF is KEY to this deck. I initially thought it would work better with weyland core, but weyland core only gives you ~12 creds over the game's length, and only when you play transactions. This deck gets to turn 9 and the board looks like it's turn 3. You can expect to gain at minimum 20 creds with ETF ability over the course of the game.
Runner batters centrals at the start yes, but because you don't draw, and only have 7 agendas, it's hard for them to be able to actually score enough to win. It's very likely you will leak 3 or 6 agenda points in the first 10 turns. That's one weakness of the deck, it doesn't lock out the runner from the start, and leaks points easily, which can be a factor in tournaments at the placing matches. But it appears to be good at winning, which is not something every corp deck can boast. Needs more testing to be sure.
Won 2/2 vs reina roja today, leaking 3 and 6 agenda points. It's not insanely much more expensive. One of them had xanadu out. 2 extra creds to rez isn't that much when you are honestly paying 15 creds to rez janus to brain them.
@Nightmare588: Yup I thought emergency shutdown kills this deck too. But actually, as a runner you need a specific combination of cards to do it.
Against criminal the first priority is to put a firm stopper on HQ, e.g. tollbooth, bastion+1 other ice. The deck is super weird, because often its first turn play is ice, cred, cred. This makes it seem like the corp is just a bad player, or has a hand lacking ice or flooded with agendas. But actually it just wants to slowly ice up wherever it's most important to ice up at the time. If corp can rez tollbooth on HQ on turn 1-2, the runner needs sneakdoor/inside job + emergency shutdown in hand in order to derez the tollbooth. If the runner doesn't have BOTH parts, he can't even derez the tollbooth. And then derezzing the tollbooth is only a delaying tactic. Because the deck, on average, doesn't expose enough AP for the runner to win early on, glacier will just slowly cred cred cred back up until it can rez again or play hedge funds/restructures. On the best case scenario that you manage to derez the tollbooth, the ideal way to punish is to siphon, right? It would just generate a big economic swing for you to rig up quickly and set up for the later game, and slow down the corp significantly. However, the corp can just play viktor 2.0 or bastion in front of tollbooth, and basically never allow you to siphon the full 5 creds by rezzing when you run. Eventually the story seems to go that the corp will get 3 heavy ice on HQ, and all account siphon/emergency shutdown and other HQ run cards are being discarded.
FAO can be good against HB glacier, depending on how many ICE it plays. It's possible to play 3-5 more ice than in my list, which would make FAO not great.
FAO is good when it's painful for the corp to trash the ice. If glacier is running extra ICE, it already never has enough cash to rez all the ICE, so losing a few ICE(which it couldn't rez anyway) isn't a big deal. The ideal situation is to FAO to clear the way to HQ and then siphon, which would be a good play, but again due to the nature of the deck going through it's deck so slowly, means that you can't convert that into a win quickly and the corp can still recover no problem.
I have played big ice before. It sucks, I know. But glacier is a new concept, I believe. The problem with big ice before, was that you were drawing cards to try to cheat them out, or drawing cards to get quick economy to rez them. Drawing cards means that the corp is letting loose those agendas into the realm of cards which can(and often will) get eventually stolen. Even playing jackson to draw draw draw and shuffle back agendas doesn't really help the situation that much, because while it delays the number of AP immediately exposed, it concentrates the R&D to the point that R&D interface runs just kill you too often. The MAGIC of glacier is in its SLOWNESS. You should try it out if you don't believe