I still think advancable ice is a neat concept. Maybe not good right now but I like the concept.
I also like the idea that weyland doesn’t need traps. It doesnt feel weyland. However a way to bait runs a la Thomas Haas (but better) could be very nice.
So I though of that :
Centralized Defence System
0 rez, 3 to trash
CDS can be advanced
trash : Put all advance counter on an Ice that can be advanced.
That can create surprises (woodcuter playable !) and bait run ! IE a fun trap that interact with other cards.
It would be better if you could transfer the tokens to any cards but then I don’t really know the implications.
You could do the same thing with power counter manipulation, an existing Weyland mechanic. Something like:
Central Thingnet Regulator Weyland (**)
Asset - Ambush
Rez 1
Trash 8
"When installed Central Thingnet Regulator is accessed, host a power counter on it.
Trash: move hosted power counters to another installed card."
upgrade : can’t use trash-ability during a run on this server
In the Slack chat. Seems like it’s an interesting idea. I’d probably change it to
’can’t use trash-ability on non-icebreaker cards’.
I have no feeling for rez/trash stats on this card, but it seems very supportive of a rush style that Weyland used to be good at. Still need to solve the Faust issues.
[quote=“MasterAir, post:544, topic:5699, full:true”]I have no feeling for rez/trash stats on this card, but it seems very supportive of a rush style that Weyland used to be good at. Still need to solve the Faust issues.
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It’s “interesting” that the rush faction is the only faction without an AI-hate ice.
5, apparently. Still very reasonable. A 5 rez cost, 3 strength sentry, with 3 subs (one being ETR) seems remarkably decent, despite the “Runner can break subs for 2 credits” clause. Would definitely consider playing that card.
That’s a peculiar way to spell embarrassing. I’ll let it slide this time.
Well, a single power counter can be very powerful. One token on Data Raven, or Viktor 2.0 for instance, or even Atman!
You are right it would probably fire only once if the Runner didn’t want to/couldn’t pay 8. But what if you then install an upgrade in that server? That’s an extra 8 to go and trash the upgrade, or give away another power token. That was the idea anyway!
Ok so it would be a defensive upgrade. Not he same thing at all as I suggested but it could be interresting. A trash cost of 8 is way too much though. No other card (except vault) has a trash cost like that.
It’s “interesting” that the rush faction is the only faction without an AI-hate ice.
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It’s kinda in-line with not giving Criminals an AI Breaker, or making Noise spend influence on Cache. (Seriously, what are Criminals supposed to do with that mess?) Still, you could imagine some pseudo-AI hate, like:
Maybe 8 would be too much. It has to be a lot though, that’s the point of it! We already accept needing four extra credits in case of an NAPD Contract after all. This would be much more combo-rific.
I think that any tricks should play to Weyland’s playstyle though. 8 credits is a scoring window behind big end the run ICE, or the difference in a “death by credit differential” showdown. It would be nice if Weyland’s solutions weren’t “be more like Jinteki” but rather “be Weyland better”!
I like this idea. Another direction is “the runner cannot install programs during a run on this server.”
This stops SMC from being able to fetch the exact breaker needed and also prevents Clone Chip from saving trashed programs. Still probably not playable since it doesn’t do much against AI and the runner can just bounce and run again after having popped SMC between runs (since Weyland’s ice isn’t that scary to facecheck).
Weyland’s agendas give money, but NBN has two 3/2 agendas and Astroscript gives you a free click and credit when you score it. I feel like the extra amount of 3/2s is a big benefit since it means you’re paying less clicks per point.
Though I guess you’re right, I have a lower standard of “success” for an NBN rush. An NBN rush is successful if it gets you in a position where you can easily close out the game with Astro (4-5 points with an Astro token). A Weyland rush needs to score 7 points to be successful. I still think NBN puts up a good fight for getting to 4-5 points as fast as Weyland though.
I think Atlas provides a very similar benefit to Astro in that it saves you clicks and money protecting R&D and often a click to draw your next agenda.
I haven’t tried goldfishing 7 points as either, though. You may be right.
I guess the difference is that with Atlas, non-Titan Weyland has to both signal / pay to get the advantage, then signal you are going to use it, leaving all kinds of exposure whereas Astro… doesn’t and doesn’t.
The issue is that that play is usually poor. Not always, but without multiple tokens doing so means you can’t search for Scorches, Ice, Econ, or anything else. If you wait, you’ll draw into agendas without clicking – this is part of what made NEH so good.
And since you can’t score them the turn you get them, usually, it doesn’t matter as much. Astro lets you get them out of hand and scored the turn they hit your hand, Atlas still takes some set-up.
The only time that’s not true that I can think of is scoring Atlases off of SanSans in Titan, which is more difficult than one might like it to be if that’s meant to be the win condition.
Yeah, I was thinking about that the other day. Atlas train and a half - rez a Jeeves, biotic, Atlas at 4 for two counters. Nasty. Would cost you a cool ten credits, but double counters would be something. You’d basically have to play with all the moneys and virus killers to make it work, but it could be gross. I could easily find 3 spots in my currently infuriating-to-play-as Titan biotic deck.